If you know the phenomenon of characters in RPGs taking all their gear with them when they leave the party, you’ll get the joke in this issue of the webcomic Stolen Pixels.
This webcomic strip is specifically about Fallout 3, but it should be familiar to anyone who’s ever dealt with trash random encounters in an RPG.
Have you played RPGs? Then you know how it feels to be gouged when you come into town to buy potions or stimpaks or shotgun shells. You know how it feels when you can barely scrape by selling hard-won rats’ tails, wolves’ pelts and +2 Vendors’ Trash. And most of all, you know that, “But I’m on a quest to save the world!” cuts no ice at the local item shop.
Recettear: An Item Shop’s Tale puts the shoe on the other foot. As town shopkeeper Recette, you buy low, sell high in an effort to meet loan repayments (game over if you can’t pay on schedule!), and in a second, action-RPG mode, hire heroes to go dungeon-crawling in search of rare merchandise. You can only take a certain number of actions per day, and the challenge seems to be how to manage your finite time to amass the most money before the next loan instalment comes due. I’ve played the demo and found it charming enough to pre-order the full version (which you can do through Steam, Gamersgate or Impulse), notwithstanding I lasted about twenty seconds in the dungeon mode.
Check out the demo, and have fun!
The title of this piece in the WSJ says it all: Only in Japan, Real Men Go to a Hotel With Virtual Girlfriends.
Over one week after it first ran, it’s still one of the most widely read posts on the WSJ home page.
I went into Empire: Total War (“Empire”) with very low expectations. I had read the horror stories about bugs and horrendous AI, heard the jokes about “Empire: Total Crap”. My interest in the game’s concept made me throw it in at a hefty discount when I bought my new PC, but even as I sat down to install it, I wondered why I had been so quixotic.
I was very pleasantly surprised.