Single-player Let’s Plays and AARs
Let’s Play FTL: Faster Than Light! (Finished)
Part 1: The Voyage Begins (Sectors 1-2, Kestrel, easy difficulty)
Part 2: Things Get Real (Sectors 2-4, Kestrel, easy difficulty)
Part 3: A New Hope (Sectors 4-7, Kestrel, easy difficulty)
Part 4: Return of the Kestrel; or, The Federation Strikes Back (Sectors 7-8, Kestrel, easy difficulty)
The World that May Have Been, a Europa Universalis IV Let’s Play (Finished)
Part 1: Never Pick on Someone Your Own Size (England – the Hundred Years’ War and aftermath)
Part 2: The Best of Times, the Worst of Times (England/Great Britain – colonisation, trade, and religious strife)
Part 3: If You Can’t Beat Them… (Great Britain – religious strife, continued)
Part 4: The Death and Rebirth of the British Empire
Let’s Play Total War: Shogun 2! (Takeda Clan, Finished)
Part 2: Patience and Preparation
Part 3: Ride Forth Victoriously
Let’s defend Scandinavia in Wargame: AirLand Battle! (Finished)
Part 1: Something Rotten in Denmark (Campaign #4)
Part 2 (FINAL): Who Dares, Wins (Campaign #4)
Let’s Play XCOM: Enemy Unknown! (Finished)
Part 1: Baby Steps (Battle 0, 1 March 2015 to Battle 3, 20 March 2015 – Classic Ironman): in which XCOM fights its first battles and discovers the virtue of caution
Part 2: Winning battles, whither the war? (Battle 4, 21 March 2015 to Battle 6, 11 April 2015 – Classic Ironman): in which XCOM meets the Floater and Thin Man, and discovers that there is sometimes such a thing as too much caution
Part 3: Terror and Triumph (Battle 7, 15 April 2015 to the first terror site, Battle 9, 17 April 2015 — Classic Ironman): in which XCOM says hello to the Chryssalid
Part 4: The Turning of the Tide (Battle 10 to Battle 13 — May 2015 — Classic Ironman): in which panic, poison, and chain reactions rear their ugly head
Part 5: Pride Goeth Before A Fall (Battle 14 to Battle 17 — June 2015 — Classic Ironman): in which XCOM runs into Mutons and Cyberdiscs. It hurts.
Part 6: SHIVs, Stopgaps and Archangels (Battle 18 to Battle 24 — July to August 2015 — Classic Ironman): in which XCOM claws its way back
Part 7 (FINAL): Avenger (Battle 25 and Battle 34 — September and November 2015): in which XCOM defeats the alien invasion!
The Stompers of Comps
Writeups of cooperative multiplayer games, by myself and the other players involved.
#1: Sins of a Solar Empire 2v2, with Josh
Competitive multiplayer AARs:
Let’s Play the Empire: Total War Multiplayer Campaign!
Episode I: The War Begins (France)
Episode II: Havoc on the High Seas, Losses in the Low Countries (Great Britain)
In which I tackle multiple aspects of gameplay, share cool things that happened to me, and give some feel for what it’s like to play these games.
The Banner Saga (finished): (1) the battle system, (2) story & concluding thoughts
Wargame: AirLand Battle (finished): (1) choosing an army, (2) fighting it out (3) the verdict (and also see the LP above)
Bioshock Infinite (finished): (1) the review, (2) the spoileriffic story post.
Tomb Raider (finished): (1) gameplay impressions, (2) the verdict (and a reflection on cover shooting).
XCOM: Enemy Unknown: see the LP above; the verdict
Sleeping Dogs (finished): (1) The moment I fell in love; (2) The verdict.
Jeanne d’Arc (finished): (1) Speed smiting: the tactical combat of Jeanne; (2) The quick verdict.
Wargame: European Escalation (finished): (1) The Panzer General’s grandson: an introduction to W:EE; (2) Attack, defence and the art of Wargame; (3) The verdict.
Sins of a Solar Empire: Rebellion (finished): (1) Preview; (2) the verdict.
Crusader Kings 2 (guest series, ongoing): (1) One hour with CKII; (2) Feudalism: domain thing; (3) How to lose CKII: a very short guide; (4) On the importance of swooshing cameras (or, personal meanderings how minor details add up to significant effect).
Conquest of Elysium 3 (finished): (1) First impressions; (2) The verdict.
Demon’s/Dark Souls (on hiatus): (1) Co-op, (2) “Progress”, (3) What difficulty has to do with behavioural finance; (4) Impressions of Dark Souls.
Distant Worlds (finished): (1) First impressions: the galaxy is a big place; (2) How the opening moves play out – a mini-Let’s Play; (3) The verdict.
The Witcher 2 (indefinite hiatus): (1) First impressions; (2) Strengths and weaknesses (as of early Act 2).
Persona 3: Portable (finished): (1) Impressions/overview; (2) Roleplaying and time management; (3) Setting; (4) Combat system (the quick and the dead) ; (5) Initial thoughts on the ending; (6) The retrospective verdict.
Tactics Ogre: Let Us Cling Together (finished): (1) character profiles; (2) four things it does better than FFT (and one it doesn’t); (3) how I used different character classes in battle; (4) an unfortunate mishap later in the game; (5) the verdict.
Europa Universalis III (finished): (1) The Byzantine Empire and puzzle-like gameplay; (2) The Manchus, hordes, and the consequences of deficit spending.
Total War: Shogun 2 (finished): (1) Initial impressions, (2) Diplomacy, (3) The verdict; (4) NINJA FAIL (a video); (5) the Mori clan’s last stand (a screenshot); (6) Fall of the Samurai first impressions; (7) the Fall of the Samurai verdict.
Civilization V (finished):(1) How the city-states capture the feel of real-world great power politics; (2) Overall thoughts; (3) One year later; (4) Gods and Kings: the verdict.