Clippings: JRPG Translation, Stagnant 4X Games, CK2 Retrospective

US Gamer interviews two of the people who localised Playstation RPG Vagrant Story. Notably, one of the interviewees is the superb Alexander O Smith, who subsequently worked his magic across titles such as Phoenix Wright, Final Fantasy XII, and the PSP remake of Tactics Ogre. Well worth a read for JRPG fans and those interested in video-game translation.

In a 2016 article, Rob Zacny argues that the problem with 4X games is that “they are ultimately games about progress that nevertheless have nothing whatsoever to say on the subject”; he then goes onto Alpha Centauri and Victoria 2 as games that did this right. Rob is one of the best strategy game writers today, and his analyses usually make for an interesting read.

Five years and many expansions after the release of Crusader Kings 2, its designers take a look back at what worked, what didn’t, and what had to be cut.

Clippings: Counterinsurgency, Mars, RPGs

Several years ago, I wrote about Vietnam ’65, one of the most interesting asymmetric strategy designs I’ve encountered (and a fine “short-form” exception to a genre typified by sprawl). Now, Tim Stone at the Flare Path has posted a good preview of its upcoming sequel, Afghanistan ’11. I look forward to picking up the game when it’s out.

Remember Take on Mars, the space simulator from the developers of ARMA? PC Gamer has now posted a review. While my initial reaction was “huh?”, it turns out that the game has evolved significantly since its Early Access days; an interesting read.

How should the RPG evolve? PC Gamer asks several developers.

 

Clippings: low-spec strategy gaming, what Nintendoes, and 4X sales

Welcome back to Matchsticks for my Eyes!

At present, my gaming comprises what’s playable on an ultrabook with Intel integrated graphics.  Over the last couple of months, this has included:

  • Hearts of Iron IV – following the launch of Together for Victory, the Commonwealth-themed DLC, I had a great time leading (the newly expanded) India to independence and victory over the Axis, although by this stage, I know HOI4 well enough for the AI cracks to show. Playable on “medium” texture quality and 1920×1080 graphics, although definitely more so in the early game (lag was painful by the late game).
  • Shadow Tactics – I have started, and really enjoy, this Sengoku Japan stealth tactics game. For the best write-up of the game, check out Tim Stone’s review at Rock, Paper, Shotgun. Playable, although this required turning down the graphics to low and shrinking the resolution to 1600×900.
  • Armello – I dabbled with this gorgeous, fairy tale-themed game (refer to this Three Moves Ahead podcast for a good discussion). Comfortably playable on “medium” graphics and 1920×1080 resolution.
  • Games on the Battle Academy engine, including the original Battle Academy and Sengoku Jidai: Shadow of the Shogun, unsurprisingly run fine.
  • Wargame: Red Dragon – I returned to its single-player campaign, which was comfortably playable on low/medium graphics and 1920×1080 resolution.
  • Other games I intend to try on this machine: Civilization VI, the original Dishonoured, and Sins of a Solar Empire: Rebellion.

In other news, GamesIndustry rounds up Nintendo’s latest investor Q&A (the full text can be found here). It’s an interesting read; topics range from Nintendo’s mobile strategy to the trade-off between expanding the company and maintaining Nintendo’s culture.

Finally, eXplorminate analyses 4X sales data on Steam over 2016. Out of the year’s new releases, Civ 6 and Stellaris dominated, with the new Master of Orion running a very distant third. Interestingly, Endless Legend has had strong legs since its initial release in 2014.