Musical Monday: “Trilltrall” (Dominions 3), performed by Anna Rynefors, Erik Ask-Upmark

This week’s music is the lovely “Trilltrall”, as featured in the classic strategy game Dominions 3. Dom 3 is set in a world of myth and folklore, and its soundtrack — apparently comprising traditional Swedish folk songs, performed by the duo of Anna Rynefors and Erik Ask-Upmark — is the perfect match. Enjoy!


(Addendum: to my delight, I have discovered that the performers’ music, including this track, is available for purchase from Amazon and Google Play. As I type this, I am downloading my newly bought album…)

Continue reading “Musical Monday: “Trilltrall” (Dominions 3), performed by Anna Rynefors, Erik Ask-Upmark”

One of the greatest games of all time, Dominions 3, is now $30 at Desura & Gamersgate

First Aubrey & Maturin sailed into the digital world, and now one of my all-time favourite games, Illwinter’s strategy masterpiece Dominions 3, has finally made its way to digital download shops Desura (edit: and Gamersgate)! It’s also reasonably priced, at $30. Why is it one of my favourites?


1. It brings mythology/dark fantasy alive in a way that so few games – and almost no games outside RPGs – have managed. Elves? Orcs? Balrogs, even? Phooey. Dominions serves up titans plucked from Tartarus, queens of the air with clouds for bodies and lightning for fists, glamour-casting faery knights, and more. And in between scurry the poor human conscripts, so hopelessly outmatched as to underscore just how significant magic — and divinity — are to this world. (If you’d like to read more, a few years ago I wrote a guest piece on this very subject over at Flash of Steel.)

Continue reading “One of the greatest games of all time, Dominions 3, is now $30 at Desura & Gamersgate”

Storytelling in Dominions 3 – now up at Flash of Steel!

My Storytelling in Dominions 3 post, part of my Storytelling in Games feature series, is now up at Flash of Steel! Check out my guest post to see how Dominions 3, from Illwinter and Shrapnel Games, illustrates the techniques a strategy game can use to tell an effective story and bring across the feel of an epic, high-magic fantasy novel, all without dialogue or cut-scenes.


Meanwhile, if you came here via Flash of Steel: welcome, and I hope you liked my guest post! You can navigate this site in chronological order, but if you’d like to see what I have to say on a specific topic, you can click the relevant category on the right-hand side of the page. You can also click the “reviews” and “features” tabs at the top of this page to see. I plan to keep writing “Storytelling in Games” features over time, so check back at this blog from time to time, or subscribe to email updates at the right-hand side of this page.


Whichever category you’re in, I hope you have fun!