Spoiled by Greatness

When we want to praise a well-made device, a skilful cook, a more convenient way of doing things, anything, we commonly say, “It’s spoiled me.” Usually this is just a figure of speech. But as with many other clichés, there is a literal truth at the heart of this: sometimes, we really do find something so good that it takes away our ability to enjoy inferior alternatives. And I think this is the case with two of my preferred forms of entertainment, games and books.

 

My most recent gaming example is Total War: Shogun 2 (my verdict here); in mechanical terms, the best strategy game I’ve played in years. Shogun 2 didn’t just fix much of the Total War series’ traditional bugginess. It also fixed two endemic problems with the strategy game genre: the boring late game, and pointless diplomacy. Now, when I think about other games in the genre, I have a much more critical eye for those two issues (especially the former) after seeing them done correctly. One studio that might suffer as a result is Paradox Interactive. I’ve loved Paradox’s historical simulations for years and I have plenty of cool stories to tell about them (see, for example, my Byzantine adventures in Europa Universalis III), but they are not particularly fun after the early- to mid-game. So Paradox’s upcoming Crusader Kings 2 and especially Sengoku will have to surpass a bar that Shogun 2 set pretty high, and Paradox will have to work that much harder to convince me to buy them.

 

Something similar may have happened to me in books, although here it may simply have been that my taste improved as I grew up. When I discovered fantasy fiction in my early teens, I loved Raymond Feist’s tales of orphans-turned-sorcerers and swashbuckling young heroes. Then, over the years, I read George R R Martin, and Glen Cook, both of whom specialised in taking apart the traditional fantasy novel. Martin needs no introduction; Cook’s Black Company series depicts a traditional fantasy world, with centuries-old wizards capable of destroying armies in the blink of an eye – but from the perspective of the underdog, the common foot soldier. Now I can’t even remember the last time I glanced at my Feist collection. My tastes in space opera tell a similar story. I used to happily read military science fiction novels that were little more than glorified after-action reports. Then when I was 17, I discovered Lois McMaster Bujold’s space opera novels – character- rather than explosion-driven, hilarious, moving, brilliant* – and I didn’t look back.

 

You can even see my own writing reflect the above trends in my literary tastes, albeit, it seems, with a lag. The first decent story I wrote, back around 2005 or 2006, was a heroic fantasy Tale of High Adventure, set in a world awash in magic and starring a hero who’s stronger, more cunning, and more superpowered than his foes. By late 2008/early 2009, when I wrote the first draft of The First Sacrifice, things had come down to earth. Artorius of Cairbrunn, the main character of The First Sacrifice, might be tough, clever, and a spirit to boot, but he’s decidedly short on superpowers. (To stretch an analogy, Artorius is the Daniel Craig to my earlier imagined Conneries and Moores.)

 

I’m not so sure whether I’ve experienced the same phenomenon, of discovering the good and being unable to return to the mediocre, in other media. Anime went in the opposite direction –  I discovered most of my favourite anime within the first few years after I started watching the medium. While I am unable to enjoy the majority of anime, I think this is more because common anime tropes annoy me than because I’ve been “spoiled” by watching the cream early on. And I don’t really watch enough movies or TV, nor am I sufficiently analytical when I do, to be spoiled for lesser works.

 

Is this phenomenon a blessing or a curse? Often it feels like the latter, when I just can’t find anything that interests me. On the other hand, bypassing the uninspired is what allows us to have time for the truly good. And if being spoiled is the price that must be paid to encounter greatness, well, I think it’s one well worth paying.

 

* You can legally read most of Bujold’s space opera series, the Miles Vorkosigan saga, for free here. Highly recommended if you like space opera at all.

Total War: Shogun 2 – The Verdict

This entry is part 3 of 10 in the series Total War: Shogun 2

This is the third post in my series on Shogun 2. You can find my early impressions here and my write-up of the game’s diplomacy here.

 

 

Total War: Shogun 2 is the latest entry in Creative Assembly’s grand strategy, conquer-all-before-you franchise, and its core strengths are those of the series as a whole. Play Shogun 2 for making you feel a master strategist as you build cities; develop farms and mines; raise armies and march them across a beautifully drawn map of Sengoku Japan. When those armies meet, play Shogun 2 for making you feel a natural general as your samurai flow across the battlefield with an easy click of the mouse. Play Shogun 2 for the tension as you wonder how long your beleaguered men can hold, and for the thrill of triumph as you tilt the balance with one well-timed charge.

 

But unlike its predecessors, Shogun 2 offers more than that, for this is the game where Creative Assembly applied the lessons learned from earlier missteps. Where previous Total War titles started strong but wore out their welcomes with boring late games, Shogun 2 is about planning and preparing and gathering momentum for a decisive endgame showdown. Where previous Total War titles were aptly named because diplomacy was so dysfunctional, Shogun 2 makes diplomacy not only viable, but a vital part of the preparation for that showdown. Where previous Total War titles were buggy and often crash-prone, Shogun 2 seems much more stable. Where previous Total War titles suffered from risibly inept AI, Shogun 2’s computer opponent appears more capable (though it still sends generals on suicidal cavalry charges, while failing to repair ships). Last but not least, where it was painful to keep track of a growing empire in previous Total War titles, Shogun 2 offers a far more user-friendly and better-documented experience.

 

In technical terms, then, Shogun 2 is a very good strategy game, one from which other developers could learn, and one that benefits from being built upon the foundations of previous mistakes. It even nails pacing and diplomacy, two elements that strategy games struggle to get right. The question of whether it is a great game is more subjective. As a game, Shogun 2 is so much better implemented than Empire: Total War that it makes me sad for the wasted potential in the latter, but I will still cherish how Empire brought to life a pivotal historical period and the real-world importance of seapower. Shogun 2 sheds no such light for me, but this is more a function of my own interests* rather than being any fault of the game’s. All in all, I would recommend Shogun 2 to any strategy gamer (especially one interested in the Sengoku era!) who would like to see the series’ core mechanics at their most refined.

 

*  While I am interested in Shogun 2’s subject matter, the Sengoku era in Japan, I am even more interested in Empire: Total War’s scope and subject matter: the Enlightenment, the wars of the eighteenth century and the dawn of the modern world.

 

You can buy Total War: Shogun 2 from Amazon here.

 

 

I hope you enjoyed this post! To quickly find this post, and my other reviews, click the “reviews” tab at the top of this page.

 

 

The basis of my review

 

 

Length of time spent with Shogun 2: Roughly 29-30 hours’ playtime (adjusted for time spent away from the keyboard).

 

What I have played: Two short campaigns (one aborted as the Oda, one won as the Shimazu), two historical battles, several custom battles, several “classic mode” multiplayer battles.

 

What I haven’t played: The avatar conquest multiplayer mode, the multiplayer campaign.

Total War: Shogun 2 – Demo thoughts

The demo for Shogun 2: Total War Total War: Shogun 2 is out, and I’ve spent a little bit of time with it. What do I think? Well, I saw absolutely nothing that would change my expectations for the finished game. The demo consists of the campaign tutorial plus a single battle scenario, Sekigahara, which is really not enough to judge the actual quality of the game. So what are those expectations?

 

At the design level, I’m reasonably confident that the finished game will be great on paper. The demo reveals that a bunch of the improvements in Empire: Total War (maritime trade posts and the trade route system; the ability to automatically route reinforcements to an army instead of having to manually play deliveryman after every battle; the income-producing structures, such as rice paddies and ports, scattered across the map…) are still present, and that gives me hope for the game’s strategic layer. The series’ main design flaw is the typical strategy game problem of a drawn-out, grindy and ultimately boring late game, but I’ve lived with that before, and it wouldn’t prevent the early game from theoretically being a blast.

 

My skepticism, rather, concerns execution. The Total War series is infamous for inept AI — just ask anyone who’s seen AI armies happily milling around in front of the player’s archers — and bugs. The most splendid graphics, the finest tactical battle engine, the broadest variety of units are utterly useless if the computer opponent just does not understand how to play, or if the game crashes repeatedly. And this is the kind of problem that will not become apparent until after people have spent days or weeks with the full version of the game, not a highly restricted and scripted demo.

 

Will I get this game eventually? I’m sure I will — but I’ll give it a year or two to wait for patches, expansion packs or DLC, and mods. By then, I hope, the game will be close to the spectacle promised on paper.

What I’m looking forward to – September 2010 edition

With Civilization V newly released in the US and about to launch in Australia, this seems like an opportune time to ask: which games, books, etc am I looking forward to? There are a few entries on this list, and for each, I’ll note just long I plan to wait before actually plonking down my cash:

  • Civilization V: This one I’ll be holding off on. Part of it is the highway-robbery pricing: Americans pay US$50 on Steam, I pay US$80. And part of it is the fact that a number of reviewers have complained about the game’s AI (most visible in Tom Chick’s 1up review, but even the reviewers who liked the game all seem to have noted the AI flaws), which is as obviously vital to a satisfying single-player experience as it is often lacklustre. I love the Civilization games, I grew up playing them, but I can afford to wait for the AI to be fixed up.
  • Fallout: New Vegas: This might just be a Day 1 purchase, seeing as it’s not outrageously priced on Steam and it comes on the heels of Fallout 3, one of the most impressive games I’ve played. As we draw closer to New Vegas’ release date in October, I intend to finish playing Fallout 3, and then write a series of posts about why I love that game’s storytelling so much.
  • The Last Guardian: The sequel to the sublime Ico and Shadow of the Colossus, and a reason why I went for a PS3 instead of an Xbox 360. Another possible Day 1 purchase for me.
  • Shogun: Total War 2: One of my “wait a year or two for the patches, mods, and expansion pack(s)” games. I have no faith in Creative Assembly’s  ability to deliver a bug-free game with a competent AI at launch, but I’m sure that when the game is patched up, I will love the experience of playing war-leader, and the spectacle of seeing vast armies clash.

Books

  • A Dance With Dragons, by George R R Martin: Okay, I’m not expecting this any time in the next twelve months, maybe even not the next 18 or 24 months. I wasn’t even the world’s biggest fan of A Feast for Crows, which had me mentally screaming, “Bridging book! Bridging book!” throughout. But as the next instalment in my favourite fantasy series of all time, Dance will most definitely see me at my local bookstore, forking out for a hardcover; even Martin’s bridging novels are better than 90% of the other fantasy fiction out there.

EDIT: I knew I’d forgotten something… Europa Universalis 3: Divine Wind and Crusader Kings 2, forthcoming game releases from Paradox. These two probably deserve a post of their own, so stay tuned for tomorrow’s update!