What I’m looking forward to – September 2010 edition

With Civilization V newly released in the US and about to launch in Australia, this seems like an opportune time to ask: which games, books, etc am I looking forward to? There are a few entries on this list, and for each, I’ll note just long I plan to wait before actually plonking down my cash:

  • Civilization V: This one I’ll be holding off on. Part of it is the highway-robbery pricing: Americans pay US$50 on Steam, I pay US$80. And part of it is the fact that a number of reviewers have complained about the game’s AI (most visible in Tom Chick’s 1up review, but even the reviewers who liked the game all seem to have noted the AI flaws), which is as obviously vital to a satisfying single-player experience as it is often lacklustre. I love the Civilization games, I grew up playing them, but I can afford to wait for the AI to be fixed up.
  • Fallout: New Vegas: This might just be a Day 1 purchase, seeing as it’s not outrageously priced on Steam and it comes on the heels of Fallout 3, one of the most impressive games I’ve played. As we draw closer to New Vegas’ release date in October, I intend to finish playing Fallout 3, and then write a series of posts about why I love that game’s storytelling so much.
  • The Last Guardian: The sequel to the sublime Ico and Shadow of the Colossus, and a reason why I went for a PS3 instead of an Xbox 360. Another possible Day 1 purchase for me.
  • Shogun: Total War 2: One of my “wait a year or two for the patches, mods, and expansion pack(s)” games. I have no faith in Creative Assembly’s  ability to deliver a bug-free game with a competent AI at launch, but I’m sure that when the game is patched up, I will love the experience of playing war-leader, and the spectacle of seeing vast armies clash.

Books

  • A Dance With Dragons, by George R R Martin: Okay, I’m not expecting this any time in the next twelve months, maybe even not the next 18 or 24 months. I wasn’t even the world’s biggest fan of A Feast for Crows, which had me mentally screaming, “Bridging book! Bridging book!” throughout. But as the next instalment in my favourite fantasy series of all time, Dance will most definitely see me at my local bookstore, forking out for a hardcover; even Martin’s bridging novels are better than 90% of the other fantasy fiction out there.

EDIT: I knew I’d forgotten something… Europa Universalis 3: Divine Wind and Crusader Kings 2, forthcoming game releases from Paradox. These two probably deserve a post of their own, so stay tuned for tomorrow’s update!

Civilization 5 doesn’t forget the little guys

Civilization V’s release is imminent, which means turn-based strategy gaming is probably headed for its biggest launch in years. Firaxis has just released the manual, if you’d like to study the rules for yourself. And early impressions are positive.

If you’re reading this, you probably know about the changes, such as the new combat/stacking system, the inclusion of city-states in addition to fully-fledged civilisations, the fact that each resource tile can now only support a limited number of units, the new use of gold to purchase  tilesone at a time, even the ability of ground troops to embark directly onto sea tiles (so you don’t need to build separate transport ships). The two that stand out most vividly for me are combat, which I think most people would agree with me is a big change… but also, oddly enough, also the city-states. I’ve always liked minor civilisations in games such as Galactic Civilizations II and Space Empires IV and I’m glad to see they’ll be in Civ 5, for several reasons.

First, they add to the possibilities in the diplomatic game. Reading the manual, it looks as though you’ll be encouraged to pull city-states into your sphere of influence or even fight wars to keep them out of the hands of rival Great Powers. If you don’t want to shed the blood of your own troops, you’ll  be able to transfer units directly to the city-states, which raises the possibility of using a city-state to fight a proxy war. Of course, I’m not sure how well competing for the affections of city-states would work against an AI — anything involving diplomacy would work much better with other human players — but it does throw up some interesting possibilities for multiplayer.

But they also add to the feel of the world, much like the cops in X-Com: Apocalypse or the nameless background bystanders in an RPG. There have always been smaller tribes, kingdoms, and nation-states nestled in between large empires; why should Civ be any exception?