In most games, a giant alien queen living in an abandoned building would spell trouble. Not in Sable, where there is nothing menacing about the Chum queen: a large, luminous pink creature with two large eyes, two winglike antennae, no visible mouth, and the manner of a gracious fairy godmother.
Bring the queen Chum eggs, so her brood can grow up at home, and she will improve Sable’s stamina. The eggs themselves are Sable’s equivalent to Breath of the Wild’s korok seeds — collectible items scattered around the world to reward exploration, often on rooftops and ledges. When I see one, I pick it up; by now I’ve upgraded stamina twice.
For me, the queen’s real importance is thematic. She’s another example of the game’s worldview — this is a world where exploring a curious-looking building can reveal a giant, friendly, telepathic alien; where that alien wants nothing more sinister than to look after her species’ young; and where kindness is met with gratitude. As with last year’s A Short Hike, it’s nice to play a positive game!
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