Sable early impressions: a journey of discovery

This entry is part 1 of 3 in the series Sable

I’m already enchanted by Sable, a newly released open-world exploration game whose young protagonist leaves home to embark on her tribe’s rite of passage. Three things have stood out:

How pleasant and relaxing it is — There are no enemies, no combat, no violence, and no ways to die or be hurt. Other characters are kind and encouraging, the music is peaceful and mellow, and the mood is positive: Sable is out to discover her world just as much as the player is. It’s the perfect game with which to relax in the evenings.

Sable’s opening area, a land of mesas and rock formations.

Its debt to Breath of the Wild — which is very clear in how Sable traverses the world. Link’s glider has become a magical bubble that Sable uses to float to the ground, and the horse has become a bike, but they control the same way. There’s even a button to summon the bike, much like whistling for a horse in Breath of the Wild. And I love both games’ shared emphasis on exploration.

It looks good!Sable’s art style is beautiful and — amongst games — unique. The world is bright and colourful in the daytime, with the colours falling away at night.  It looks even better in motion, as clouds drift past, little puffs of smoke come out of the hand-me-down tutorial bike, and light plays off Sable’s bubble.

Admiring the view. I mistook the tower ahead for a quest location – the real one was much bigger.

So far I’m still early on — Sable has set off on her journey, I’ve found the first settlement after the opening area, and received a batch of quests. Where will the journey lead next?

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