- I made good progress in Highfleet and defeated all five of the enemy’s mobile strike groups, only to bog down afterwards — the game’s map is big, and clearing out the remaining garrisons, juggling logistics, and fighting my way towards the capital turned into a slog. I still think it’s a great example of what indie games can do in terms of originality, atmosphere, and challenge, and I would like to finish it one day. Here is a good interview with the developer, who highlights how important the interface is to the game’s atmosphere.
- After winning Humankind on my third try, I put it down, well pleased — by then, the developers had already patched the bugs I encountered at launch. The next patch is due on 28 October — that may be a good time to jump back in.
In other game news, Hooded Horse Games recently announced it will publish Soren Johnson’s Old World. The game, currently an Epic exclusive, will come to Steam and GoG in mid-2022, together with an expansion.
In the meantime, Soren’s blog hosts some fascinating designer notes about the game. Here is the latest entry, about how the design team approached victory conditions, which doubles as an interesting discussion of the broader genre.
In site news, I have drafted most of the next update for the Recommended Reading list, which will cover aviation memoirs. Stay tuned.
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