Anime review: Last Exile

“It’s the dawn of the Golden Age of Aviation on planet Prester, and retro-futuristic sky vehicles known as vanships dominate the horizon. Claus Valca – a flyboy born with the right stuff – and his fiery navigator Lavie are fearless racers obsessed with becoming the first sky couriers to cross the Grand Stream in a vanship. But when the high-flying duo encounters a mysterious girl named Alvis, they are thrust into the middle of an endless battle between Anatoray and Disith – two countries systematically destroying each other according to the code of chivalric warfare. Lives will be lost and legacies determined as Claus and Lavie attempt to bring peace to their world by solving the riddle of its chaotic core.”  – official DVD blurb

 

After eight years, I recently re-watched Last Exile – one of the first anime I saw, back when it originally ran in 2003. Since then, I’ve watched a lot more anime before drifting away from the medium; steampunk has become the “hot” subgenre of speculative fiction; and the show itself has a brand-new sequel. How does the original hold up?

 

From the start, Last Exile’s greatest strength is on full display: its world. Antigravity battleships soar through the skies, courier pilots scoop up message tubes marked to indicate the danger of the mission, men march to their deaths in pointless ritual combat. Dukes fill their fountains with the purest water, while those same couriers scrimp and save for water of the “third grade”. It’s a world very different to ours, a world where Han Solo would feel right at home but with the space opera traded out for steam/dieselpunk. And it’s a world both imaginative and richly brought to life.

 

Unfortunately, a cool premise and imaginative worldbuilding can only take you so far. The greatest flaw of Last Exile is that the further along you get, the less sense its plot makes. And it doesn’t help that the show is light on exposition, which is fine for worldbuilding but a real problem when it comes to plot. What was the point of that elaborate scheme? Where was X during all of that? How did those guys warp from point A to point B? Why is a certain character so stupid? Most damagingly, and repeated several times: what just happened, and why? This isn’t so much of an issue in the show’s first half, but it weighs heavily on its later half, enough to cripple my suspension of disbelief by the time the curtain fell. That said, the writers can plot satisfying individual episodes – these tend to be the ones that highlight an aspect of daily life in the skies. (As such, Last Exile would probably have worked better as an episodic show with the odd plot episode, a la Cowboy Bebop or Ghost in the Shell: Stand Alone Complex.)

 

The characters aren’t especially deep, but they’re passable. Hero Claus is a generic milquetoast, but heroine Lavie has enough personality for both of them. Along the way, they encounter a familiar cast of characters: friendly rivals, a not-so-friendly stiffneck and her sweeter sidekick, a Captain Nemo/Harlock wannabe, a salt-of-the-earth mechanic crew, and more. Few of them are worth writing home about, but they all receive their fair share of endearing moments – and the supporting characters also get some of the show’s crowning heroic moments.

 

In the end, Last Exile could have been so much more, were it not for characters who are merely fair-to-middling and an overarching plot that’s downright weak. But with its fascinating world and its individually cool moments, the show is still well worth a look for a speculative fiction fan.

 

You can buy Last Exile from Amazon here (or, if you’re in the US, just watch it on Hulu).

 

I hope you enjoyed this post! To quickly find this post, and my other reviews, click the “reviews” tab at the top of this page.

Anime review from my archives: Fate/stay night

FATE/STAY NIGHT


Long ago, three sorcerers created a plot coupon, which they dubbed the Holy Grail. It is powerful enough to grant any wish — but to claim it, one must compete against six other sorcerers, each contestant, or “Master”, summoning a mythological hero (“Servant”) to be his or her champion.  Now, in one Japanese city, the fifth such bout is about to begin, and a young man, Emiya Shirou is about to be caught up…

 

Frustration is not seeing an unredeemably bad book, or anime, or game. No, to be truly maddening, it must display some kind of potential, or promise that it could have been something great, and then throw it away. Fate/stay night exemplifies this. It has an extremely cool premise. It has a handful of excellent characters, most notably the prickly, haughty, and brilliant sorceress Rin Tohsaka and her Servant, the sarcastic Archer. It has decent music, and the most striking visual effect I have ever seen in anime (a wasteland littered with thousands of swords, gigantic gears turning in the background).

 

Unfortunately, the good characters, including all those with any depth, are soon either marginalised or outright killed off. Instead, the focus is on an infuriating main character, who goes beyond “generic milquetoast young male hero” to “idiot who prattles about being the ‘protector of justice’, and insists on rushing into every fight, even though this puts his friends in even greater danger, as they now have to work around him.” Even though he becomes slightly less annoying in the second half of the series, he would still have been enough to sink the whole show by himself. Unfortunately, he’s not the only thing wrong. His two starting female companions are just as bad: one is a servile doormat who waits on him hand and foot, the other is an annoying, shrill shrew. They, too, are eventually marginalised, but this is too little, too late.

 

It’s not just the characters that are deficient. The plotting is similarly atrocious. After the show introduces the premise to us, it settles into a routine that others have compared to Dragonball: “villain-of-the-month appears; seemingly invincible VOTM calls out the name of a visually spectacular special attack, and beats back protagonists; as all hope seems lost, protagonists counter with an even flashier deus ex machina, and defeat VOTM; protagaonists ‘relax’ in a bad romantic comedy episode, at the end of which the next VOTM appears; repeat.” Minor characters walk in and out with little rhyme or reason, beyond giving effect to the VOTM plotting, and aren’t really developed even where they are interesting enough to merit it; one turns out, with no foreshadowing, to be the ultimate villain, out to destroy the world for the sheer hell of it!

 

Even the action scenes stop becoming “cheesily entertaining” and just become stupid after a while, courtesy of the show’s reliance on deus ex machinae, shouted attack names, and overused stock footage of characters shouting and swinging their swords, followed by bright lights. You know it’s bad when you cheer and laugh every time the villain lands a blow on the hero! Finally, the Protagonist Powers manage to sabotage one of the series’ redeeming moments, by cheapening to worthlessness the sacrifice that one character makes.

 

All in all, Fate/stay night stands as an ignominious example of how not to treat a good premise: had, say, Roger Zelazny done it, this could have been a masterpiece. Instead, it is the worst series I have ever watched to completion, a poor-to-mediocre show made watchable only by the occasional brilliant moment, idea, or glimpse of a good character — and one can get those by simply reading spoilers on Wikipedia or fansites.

 

You can buy Fate/stay night on Amazon here (though I’m not sure why you’d want to).

 

I hope you enjoyed this post! To quickly find this post, and my other reviews, click the “reviews” tab at the top of this page.

Crest of the Stars / Banner of the Stars: A space opera of the (trans)human heart

Crest of the Stars and its sequels (Banner of the Stars I – III) are some of my favourite anime of all time. Based on a series of novels (Seikai no Monshou and Seikai no Senki, by Hiroyuki Morioka), they succeed on so many levels. They tell a tale of conflict within the heart, against a backdrop that combines an epic clash of empires with an imaginative exploration of what humanity’s descendants may look like.

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