
This is it, the biggest battle of this map so far. On my side, four towering giants – amongst the most powerful units in the game – backed by the fruits of military technology: cannon, musketeers, flame-throwing tanks. Against this, the computer’s forces are inadequate. Its giants are frightening, but outnumbered by my own. Its use of battlefield magic – “Wind Ward”, which weakens ranged attacks – is clever, given my overwhelming superiority in ranged troops, but not enough. Its regular soldiers? Pfft. A flame tank explodes beneath an enemy giant’s fists – but I have more. The enemy army dwindles. Their giants stagger, pelted by bullets and flames and magic. The last enemy giant turns toward his tormentor. I check the tooltips. The moment is ripe. My general storms in with “Charge” and “Flanking” bonuses. The giant falls.
At this point, I notice my general is riding a giant boar.
Welcome to Age of Wonders III, the upcoming fantasy turn-based strategy game from Triumph Studios. I’ve dabbled with the previous AoW games, and after interviewing designer Lennart Sas when AoW3 was first announced last year, I jumped at the chance to try out a preview build. After a number of hours, I’ve now finished two maps — the first mission in each of the game’s two campaigns – and spent some time with a third, random map; here are my impressions.