Paradox has announced two new games and two new expansions, all of which will come from Paradox Development Studio, its first-party arm. The games are Hearts of Iron IV and a new IP — Runemaster, an RPG set in a world inspired by Norse myth. The expansions are Rajas of India, which will expand Crusader Kings II‘s map all the way to the subcontinent, and Wealth of Nations, which will flesh out EU4‘s trade system and — it seems — add chartered companies such as the British and Dutch East India Companies. Detail is scant at this stage, but I can speculate…
Of the four, I’m most interested in Rajas. It should be reasonably likely to pan out: Paradox has plenty of experience producing expansions for Crusader Kings II, a game that has been out for two years. It’ll be unique: other than Champion of the Raj, have there been any other historical strategy games set in India? And I can’t wait to see the alternate histories that’ll arise from the collision of Norse, Indians, and Mongols. (It makes me wonder if anyone at Paradox has read a delightful book named GURPS Alternate Earths 2, which contains a timeline in which super-Vikings made it all the way to Southeast Asia.) I’m also interested in Wealth of Nations, which promises to cover one of my favourite aspects of the period, but I’d have to see more specifics.
The new games are more of a wild card. Hearts of Iron 3 was an interesting but unsuccessful design experiment, and IV could be very good or very disappointing, depending on the extent to which Paradox learns from past mistakes. About the only thing we know is that “battle plans”, a HOI3 feature allowing players to doodle arrows on the map, can now be used to give orders; this suggests that automation, HOI3‘s central (and most unique) concept, will return in hopefully improved form. I’d guess HOI4 will improve over 3 — Crusader Kings 2 and EU4 marked a clear upturn in the quality of Paradox games — but for now, it’s too early to tell.
Meanwhile, Runemaster will be Paradox’s first in-house RPG. (This surprised me, incidentally — I was expecting a strategy game in that setting, along the lines of Holistic Design’s Hammer of the Gods.) Paradox describes it as follows:
Runemaster is an RPG set in a fantasy realm based in the rich, majestic traditions of Norse mythology, casting each player in the role of a unique champion in a time of chaotic upheaval. Procedural maps and quests will ensure that no two playthroughs are identical, allowing players to tell a saga that is uniquely their own. Explore vast vistas through the six worlds of Norse myth, command troops in tactical combat, and define your champion through the choices they make.
It’ll be interesting to see how Paradox, a strategy developer, adapts to the new genre. Perhaps as a newcomer, it’ll be more innovative — compare Dragon Commander, a genre-blending strategy game from a RPG studio. Like HOI4, I can see this going either way, but it may be one to watch regardless.