Welcome back to my Games of the Year list. This year, I’ve highlighted notable achievements, as well as favourite moments from games old and new.
Favourite aesthetics: Several games deserve a mention: Apotheon, for sheer uniqueness (below); the vibrant, colourful Tales from the Borderlands; and Nobunaga’s Ambition: Sphere of Influence, with its evocative art. Nobunaga’s Ambition also has great ambient music — I still listen to it on loop.
Favourite characters: Rhys and Fiona, the heroes of Tales from the Borderlands. Fiona is sharp and capable and funny; Rhys is a loveable bumbler, dreaming nebulous dreams of wealth and power. When his ridiculous get-rich-quick scheme collides with Fiona’s, the plot is set in motion. Throughout the game, I did my best to play them as decent people — loyal to their friends and, where possible, respectful of human life — and was rewarded with satisfying, sympathetic leads. They gave me many laughs, several moments that resonated with me, and a triumphant scene where Rhys demonstrates his character growth.
Continue reading “My games (and memorable moments) of 2015”
My first city made as much sense as a noodle-bowl.
At one point, I went nuts building high-rise apartments without ensuring adequate road access. The result was a mess. Commuters clogged the roads. Fire engines, delivery vans, garbage trucks, and even hearses couldn’t get in. Burnt-out buildings, rubbish and dead bodies accumulated. I had to demolish much of that district and build it all over again.
I learned my lesson. Sterling Park, my new high-density district, would be a marvel of urban design. Before the first resident moved in, I ensured all my infrastructure was laid out. New subway lines connected Sterling Park to the rest of my city (and let residents move from one end of the district to the other). Parks and gardens provided green space. A new freight train ensured that the shops could receive goods. I even built a new university campus — my existing one was all the way at the far end of the map. The towers went up. The citizens moved in — and loved it. The land value shot up. I was delighted.
Continue reading “Thoughts on Cities: Skylines”