Welcome back to another Game of the Year list. This year, I’ve tweaked the format again — many of the games I played in 2014 were released in previous years. Sometimes, I played the old game “as is”; sometimes, I played a new port or an expanded version of the old game. So I’ve broken this post down into two parts. First, I review the accomplishments of 2014. And second, I take a look back at the notable games I played, whether or not they were originally released that year.
Wargame is one of my favourite RTS series. It can also be daunting — I know several readers have picked it up on sale, only to bounce off. I hope the following guide will help.
Introduction to Wargame
Wargame is a series of real-time military tactics games (European Escalation, AirLand Battle, and Red Dragon) set during the Cold War. Like Total War or a real-time Panzer General, Wargame bridges the gap between dedicated simulations and traditional real-time strategy games such as Company of Heroes. It’s also really, really good.
If you don’t own any of the games, I don’t recommend the original game, European Escalation, which has been superseded by its sequels. Instead, I recommend starting with the middle game, AirLand Battle. First, AirLand is much cheaper than the latest game, Red Dragon. At the time of writing AirLand regularly goes on sale for <$10, while Red Dragon, even on sale, is seldom cheaper than the mid-$20s. Second, AirLand introduced many of the series’ best and most distinctive mechanics — the jump to Red Dragon is more modest. If you plan to play a lot of competitive multiplayer, you may wish to start with Red Dragon, where the multiplayer community has migrated. Otherwise, start with ALB, and if you enjoy it, upgrade to Red Dragon later.
The rest of this guide assumes you are playing either AirLand Battle or Red Dragon. The guide is current as at v564 (DLC 1) of Red Dragon.
The US Marines came ashore to find their enemy in disarray.
Before the first marine set foot on land, their escorting frigate swept the skies clear. Naval gunfire and wave after wave of Marine helicopters established a safe zone around the shore. Now, as the helicopters darted inland to cut off enemy reinforcements, the first Marine tanks lumbered off the beach, while their officers set up a command post behind them.
Everything was going to plan – better than planned. There was just one question: what were Swedish Navy gunboats doing in the Marine task force?
Welcome to Wargame: Red Dragon, the follow-up to my favourite game of last year, Wargame: AirLand Battle. Whereas AirLand Battle represented a huge upgrade from the first game in the series, European Escalation, Red Dragon is much more incremental, arguably closer to a stand-alone expansion than a whole new game. It offers plenty of new toys for the toy box, as well as some quality of life improvements (more details below), but the core mechanics are little changed from AirLand Battle.
As such, most of what I said about AirLand Battle still applies – this is a “beer and pretzels” Cold War military tactics game, comparable to a real-time Panzer General in the way it bridges the gap between traditional RTS (such as Company of Heroes) and dedicated simulations. Visually, it’s more spectacular than ever – see my above screenshot. Mechanically, it’s still the best RTS on the market, albeit weighed down by a steep learning curve and poor documentation (1). At this stage, AirLand Battle is more polished, and if you already own ALB, you can safely wait for a sale unless you are a series devotee like me. But taken in its own right, Red Dragon is a fantastic game that’s already given me many hours of enjoyment, whether in skirmish mode, the campaign, multiplayer (co-op or PVP), or simply theory-crafting in the armoury.
(1) The developers try their best, and they have made advances from game to game, but after three Wargame titles I feel safe saying this is not one of their strengths.
For series veterans, I elaborate below on what’s new: