StarDrive: First impressions

This entry is part 1 of 1 in the series StarDrive
StarDrive main map
The main map of StarDrive. You’ll spend a lot of time on this screen.


I’m five hours (per Steam) and three abortive practice games into StarDrive, a new PC space strategy title from one-man studio Zer0 Sum Games. So far, I can perhaps best describe this by reference to two games: one that’s obvious, space 4X stalwart Distant Worlds, and one you perhaps may not expect, fantasy TBS Warlock: Master of the Arcane.


Just as Warlock looks very much like Civilization V, StarDrive’s vast galaxy and pausable real-time gameplay appear to resemble Distant Worlds; but for both these games, appearances are deceptive. I get the impression that StarDrive’s design goals are very different to Distant Worlds’ – where DW aspired to be a living universe simulator, complete with a bustling ecosystem of NPC civilian spaceships, AI advisors, and derelict armadas, StarDrive strikes me as a far more warfare-centric game. Let’s break down what I’ve seen of StarDrive, X by X.

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Musical Monday: “Main Theme” (Stardrive), by Jeff Dodson

This week’s song is the main theme to Stardrive, the upcoming (26 April) 4X space strategy game, and it is exactly what one would expect from the main theme to a 4X space strategy game. This is not a bad thing. Triumphant, stirring, and dare I say, “epic”, it’s been a real pleasure to listen to. Enjoy!

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