2022: my gaming year in review

This entry is part 10 of 11 in the series Gaming year in review / Game of the Year Awards

Happy new year, everyone!

2022 was an excellent year for new games. Unlike previous years, where I spent more time on older games, my favourite games of 2022 were almost entirely new releases. I had a clear #1 — Terra Invicta — followed by a string of titles that all did at least one thing well. In site news, I interviewed Vic Reijkersz, the developer of Shadow Empire.

The year’s releases fell into several major categories for me:

  • Vast strategy epics
  • Short, delightful indies
  • Turn-based tactics
  • Others

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The grandest of strategies: Terra Invicta, Old World, and Total War: Warhammer 3

2022 was a great year for new strategy games. Most notably, Terra Invicta was unique and brilliant. Old World marked a master’s return to the 4X genre. And Total War: Warhammer 3’s Immortal Empires campaign felt like a return to form for me after the disappointment of the Eye of the Vortex campaign in Warhammer 2.

Terra Invicta (PC, early access, 2022) – Sprawling, ambitious, and slow-burning, Terra Invicta is the game I’d looked forward to for years. It’s a hard science fiction strategy game that presents a more grounded take on XCOM and Stargate: SG-1 – what if humanity made first contact with a hostile alien species, mastered their technology, and clawed our way into space? The game unfolds across Earth, where different factions rally countries to their causes, wage shadow wars with agents, and eventually fight overt wars with armies; and in space, where humans progress from the Moon, to Mars, Mercury, the moons of Jupiter, and beyond.

There has never been anything like this, and I feared the developers might be unable to execute on their vision. They exceeded my wildest dreams. Even in Early Access, it is playable and extremely fun. With the necessary polish, this could become one of the greatest strategy games of all time.

This was also the game that made me break my rule about “no Early Access games for GOTY”.

The battle of Oliver Hazard Perry Station, in Earth orbit, was the pivotal moment in my Terra Invicta game. This was when my technology and ship design (zeta boron fusion drive battleships with coilguns) proved their decisive superiority over the aliens.

Old World (PC, 2022 on Steam) – Nearly 20 years after Civ 4, Soren Johnson revisited the 4X genre with Old World. Set in the ancient Mediterranean, Old World moves the historical 4X genre forward with a plethora of interesting ideas, such as limited moves per turn; using different production resources for soldiers, buildings, and city workers; and adding a character-driven touch in the form of the player’s dynasty. Its cut-throat AI is leaps and bounds ahead of the recent Civ games.

Several negatives held me back from playing more when it released on Steam: the learning curve was steep (I think exacerbated by the game’s novelty), the aesthetic and UI were somewhat dated, and the game was surprisingly system-intensive.

Since then, Old World has grown on me, and a new PC alleviated the system issues. I look forward to playing more.

Old World has a plethora of … interesting events.

I started Total War: Warhammer 3 (PC, 2022) in the last few days of the year. I loved Warhammer 1 (and the historical Total Wars), and after being disappointed by Warhammer 2’s campaign, I’m enjoying the freeform Immortal Empires campaign in Warhammer 3. Cathay — WH3’s fantasy interpretation of China — is an interesting mix of human soldiers and artillerymen; immortal dragon monarchs; giant terracotta warriors; and intrepid caravaneers. I’ve hit the “short” victory conditions, but still feel like playing more. And I’d love a spin-off game about the caravans!

Short and sweet: Tinykin and Li’l Gator Game

At the opposite end of the spectrum, two short, delightful indie games stood out for me in 2022: Tinykin and Lil Gator Game.

Tinykin (Game Pass, Xbox Series X, 2022) – A charming game about solving puzzles as a miniature person in a full-sized house, with the help of the titular tiny creatures. I loved its focus on exploration, its quirky insect characters, and its whimsical world design.

Tinykin carrying corn.

Lil Gator Game (Switch, 2022) – Heavily inspired by Breath of the Wild and A Short Hike, both of which I loved, Lil Gator Game is about the joy of being a kid and the inevitability of growing up. No combat, no death, and a focus on verticality and exploration made it a great low-stress experience.

The protagonist’s relationship with Big Sis is at the heart of Lil Gator Game.

Turn-based tactics: Triangle Strategy, Expeditions: Rome, and Mario + Rabbids: Sparks of Hope

During 2022, I played three newly released turn-based tactical RPGs. They excel at different things: Expeditions: Rome has my favourite characters, narrative, and atmosphere. I found Triangle Strategy the best at presenting information to the player (certainly better than Expeditions: Rome), and requiring the player to convince party members added a unique twist to the branching story. Finally, Mario + Rabbids: Sparks of Hope is a solid evolutionary sequel.

Expeditions: Rome (PC, 2022) – Third (and, it seems, last) in a series of historically inspired tactical RPGs. It commits a couple of major sins in terms of UI and player-friendliness — it’s very hard to tell which tiles enemies can reach, and I can’t find a way to tell what enemies can do with their special abilities. But it is extremely atmospheric — great art and voice acting made this a case of “love at first sight” — and despite the UI failings, the battles became very satisfying once I got the hang of things. For bonus points, it gives a prominent role to Lucullus, my favourite under-appreciated Ancient Roman. I’ve finished (most of) the first act and I’d like to finish the rest.

A boss battle in Expeditions: Rome. This guy hit like a Carthaginian war elephant, but was susceptible to knockdowns.

Triangle Strategy (Switch, 2022) — I see this as a spiritual successor to one of my favourite games of all time, Tactics Ogre. Like TO, Triangle Strategy is a turn-based tactical RPG with a branching story, set in a grounded, low fantasy world. I don’t think the writing quite rises to the level of Tactics Ogre, but it has a great art and aesthetic, and it gave me some fantastic battles.

A unique map in Triangle Strategy involves boarding an enemy ship.

Mario + Rabbids: Sparks of Hope (Switch, 2022) — I liked the first Mario + Rabbids (one of the first two games I bought for Switch), and Sparks of Hope refines the series formula by making the characters and their abilities more distinct, and adopting a “free movement” system. As with the first game, the setting, tone, story, and characters are so silly that there’s no narrative tension. Still, a mechanically solid game, recommended for fans of the first.

A boss battle in Mario + Rabbids: Sparks of Hope. Rabbid Rosalina’s weapon is terrifying at close range, Luigi is long-ranged, and Rabbid Peach can ignore low cover.

The elegant tribute act: Regiments

In a category of its own is Regiments (PC, 2022) — a tightly designed, elegant “Cold War gone hot” real-time tactics game. Inspired by Eugen’s Wargame series, Regiments adds its own twist to the formula. It offers a good single-player campaign, which starts small with the East German army fighting pro-democracy mutineers, before building to a “clash of titans” between the US and Soviet armies. In December, it received a free content update, and I expect more to come.

A Bradley platoon poised to ambush the Soviets in Regiments.

Odds and ends

I thought Victoria 3 (PC, 2022) had promising foundations — and I enjoyed it more than Victoria 2 — but after a bad design decision ended my practice game, I shelved it. This will be one to revisit later; I’ve always liked the idea of the Victoria series, and I’d like to explore several countries in this era.

Two Point Campus (Game Pass, Xbox Series X, 2022) was as charming as its predecessor, Two Point Hospital, but I found it a bit easy and simple.

What older games did I first play in 2022?

Sherlock Holmes: Chapter One (Xbox Series X, 2021) – A game that was clearly developed on a budget, but with a lot of heart. I loved Sherlock Holmes: Crimes & Punishments; Chapter One moves from discrete cases to an open-world format. I’m not quite sure the change of format works, but I like the writing, the developers’ interpretation of Holmes, and the work that has gone into the setting. Another one I’d like to finish.

Cold Waters (PC, 2017) – An elegant and quick-to-learn Cold War submarine sim. I didn’t play much, but enjoyed my time. As with other milsims, I also found it educational.

Rimworld (PC, 2013) – A well-known colony management game. I enjoyed the rhythm of pre-industrial life – preparing for winter, storing a surplus, and planning the next season’s harvest. Quite engaging and challenging, even with enemies turned off.

What older games did I revisit in 2022?

I revisited Humankind (2021), as well as my two perennials, Anno 1800 (2019) and Mario Kart 8: Deluxe (2017), after they all received new DLC in 2022.

I finished the Donkey Kong DLC for the original Mario + Rabbids, in the lead-up to Sparks of Hope.

Finally, I reached the credits on Hades (Switch, 2020) — finding the “right” build for my play style made all the difference.

The Adamant Rail is hands down my favourite weapon in Hades.

Looking forward to 2023 releases

After how much I loved Breath of the Wild, The Legend of Zelda: Tears of the Kingdom is my most anticipated game of 2023. Details are scanty, so let’s wait and see.

I also loved the Suikoden games, so am curious whether Eiyuden Chronicle: Hundred Heroes, a Kickstarted spiritual successor, will measure up.

Rule the Waves 3 slid from 2022, and should be a fairly safe bet given that I liked the first two games.

Finally, I’m interested in upcoming expansions and DLC for existing titles, such as Shadow Empire’s “Oceania” DLC and X4: Foundations’ next expansion, “Kingdom End”.

What I played in 2020

This entry is part 8 of 11 in the series Gaming year in review / Game of the Year Awards

Merry Christmas and Happy Holidays, everyone! I hope you’re all safe and well.

This year I played the usual new and new-ish strategy games. XCOM: Chimera Squad, Shadow Empire, and Crusader Kings III were all strong releases. Amongst 2019 games, Age of Wonders: Planetfall was a solid combat-focused 4X and Planet Zoo was a charming and pleasant management game.

My great discovery was the Anno series: I’ve put almost 150 hours into Anno 1800 alone, a game that combines gorgeous production values, engrossing city management, and Paradox-like depth and replayability. On some evenings, I tinkered with coffee production chains or proudly set up new tractors. At other times, I found myself plunged into a city-building version of the Empire: Total War successor I’ve always wanted, as my trading empire fought for its life across multiple continents. Whether trying to inaugurate a World’s Fair, or ensuring that the chocolate must flow, there is always something more to do. And I think the Anno series’ central idea — that society depends on long, elaborate production chains — felt especially relevant this year.

I also replayed many classic strategy games, ranging from the 1990s to the 2010s. These included Supreme Commander: Forged Alliance  Jagged Alliance 2, and a raft of 4X titles: Imperialism 2, Master of Magic, Age of Wonders III, Civilization IV, and Alpha Centauri.

The standout was Alpha Centauri, which I would argue is still the best 4X game ever made: it has some of the best science fiction worldbuilding in any game, while also shining on a mechanical level. With Alpha Centauri, 1990s strategy game design reached its peak: it offered the player a dazzling range of toys without falling into the pitfalls that afflict modern games, such as bloat or an over-emphasis on “balance”. And it could teach the modern Civilization series how to handle warfare: armies, navies, and air forces are punchy and interesting to use, without either the problems of Civilization IV‘s stacks of doom or the subsequent one-unit-per-tile rule.

Transcendence victory in Alpha Centauri! I achieved this via a science/economic boom as the Peacekeepers, backed by a powerful air force and navy, and an alliance with the Gaians.

Finally, this was the year in which I tried new and different types of games, both on PC and on Switch:

X4: Foundations and the early access version of Mount and Blade II: Bannerlord made me realise how much I love dynamic worlds, where I can set my own objectives and carve out a niche alongside a map full of NPC factions trying to do the same.

I returned to flight sims for the first time since childhood with the beautiful, accessible Flight Simulator. Within a few hours, I was confidently taking off, flying, and landing Cessnas; now I’m sightseeing around the world. Flight Simulator proved to be my gateway back into the genre: I went on to test the waters of combat sims with War Thunder. In the last week, I bought Star Wars: Squadrons and IL-2, and I’m currently eyeing DCS World’s modern aircraft.

Bloodstained: Ritual of the Night is my first real experience with Metroidvanias (I played Symphony of the Night many years ago but didn’t get far). Now that I’m nearing the end, I see why people love this genre! The blend of combat and exploration reminds me of a much easier, 2D version of Dark Souls — I love working out where to go next, based on the latest ability I’ve unlocked — and its goofy, over-the-top cast and setting are far from what the ominous title suggests.

Assassin’s Creed: Odyssey was my first Assassin’s Creed game since AC4: Black Flag. Its much better, more mobile combat and gorgeous depiction of Classical Greece won my heart. I just need to play more…

The cheerful, colourful Slime Rancher benefits from being in first person and in 3D. This gave it a satisfying physicality when puttering around the ranch or exploring the wilderness — something I found missing in top-down games such as Stardew Valley. It’s also very, very cute.

The Twinkle Slime wishes you a Merry Christmas, too.

After casually playing Mario Kart games for years, and never doing well on anything faster than 100cc, this was the year in which I set out to master Mario Kart 8 Deluxe. Along the way, my admiration grew for how well-designed MK8 is — its balance of skill and luck, its charm and character, how well it eases the player into a state of flow. MK8 also became the first game to get me back into online multiplayer since Eugen’s Wargame series, years ago. Just don’t ask me to do well on Rainbow Road…

First place in every race in this 150cc cup in Mario Kart! I managed this after playing 200cc races and gaining experience online.

Nintendo has the knack of making me try even genres I don’t normally play: Mario Galaxy is delightful, although I’m still at the button-mashing stage in Mario Tennis Aces. Animal Crossing: New Horizons offered a pleasant experience that easily fit into my Switch routine.

My most notable Switch release of the year was a third-party game. Hades combines fast-paced action with good writing: the more I played, the more I realised how cleverly it blends a modern interpretation of Greek myth with the original themes. I cleared it for the first time on my 17th attempt, and narratively this is just the end of the beginning.

Hard-earned victory in Hades.

Amongst other third-party games, Two Point Hospital was an excellent port and a good game, albeit one that dragged on slightly too long. I enjoyed improving my virtual swing in Golf Story — while practicing for the final course, I revisited every previous course and consciously made an effort to use every tool the game placed at my disposal. Finally, the delightful A Short Hike was my favourite short-form game in years.

Best wishes to all of you for 2021, and I’ll see you next year.