Only a Flesh Wound! Total War: Attila impressions

This entry is part 1 of 4 in the series Total War: Attila

29 turns in, the Western Empire is still clinging to life.

War has come to Rome.

Lands that were Roman for centuries are now desolate or in enemy hands. Northern Spain and the tip of Italy are smoking rubble. The empire’s leading general, Stilicho, is dead with all his army — though they managed to take Alaric, King of the Visigoths, with them. While the legions can notch up the odd victory, the stream of enemies seems endless.

And yet, all is not lost. Sacrificing the frontier bought me fifteen or twenty turns to pour every coin into rebuilding the Empire’s economy — its farms, cities, and waterworks. When a legion is mauled, I can afford to raise a new one; I think I can replenish my ranks faster than the barbarians can replenish theirs. Let us see who lasts longer.

29 turns into the game, the Western Roman Empire is battered, bleeding — and so far, unbroken.

Welcome to Total War: Attila. I expected a tough, fair challenge, and so far, it’s delivered. The Western Empire begins in crisis — its treasury is bleeding, its people are restive, and it’s surrounded by enemies. I’m still surrounded by enemies… but I’ve staunched the bleeding. With the right strategy and a bit of luck, I can see how I might be able to dig myself out. And I think that by avoiding mistakes, I could have done better still.

As this suggests, Attila is much better than its predecessor Rome 2 was at launch. So far, I have suffered one crash; annoyingly, this came right after I won a battle. Other than that, Attila seems polished and stable. The AI is shrewd and aggressive — perhaps a little too aggressive. Multiple AI factions have ignored nearer prey in favour of dogpiling me; I’m trying to defend Spain against three stacks that sailed all the way from the British Isles!

At this stage, I’d say Attila is very good. The caveat is that I’ve only experienced the early game, and only tried a single faction – the Western Empire. If the rest of the game lives up to the start, I think it’ll be one of the stronger entries in the series.

Attila - Ostrogoths surging uphill

Appendix: starting tips

At the start of the game, the Western Empire has too few legions and too much frontier to defend. As such, the standard opening seems to beabandoning swathes of the Empire and falling back — sometimes all the way to Italy.

My strategy was somewhat less extreme. I pulled back to the shores of the Mediterranean – Spain, Italy, and southern Gaul. (I did not raze entire settlements behind me, as that increases unrest. I just demolished buildings instead.) Putting every penny into the economy seems to be key; otherwise the funds just will not exist to support a military buildup. If necessary, demolish buildings that cost upkeep.

With hindsight, I think I was a bit too hasty to fall back. What I should have done was combine several of the understrength Roman armies, then squash my smaller enemies early on, before they could join forces. That would solve my current problem — too many enemies! It would also be less gamey, and make it more feasible to hold the original frontier.

Whatever you choose, good luck, Imperator.

The Roman Experience in Total War: Attila

This entry is part 2 of 4 in the series Total War: Attila

After 100 turns, I threw in the towel on my attempt to save the Western Roman Empire. The legions, and my treasury, had finally reached their limit. The barbarians never stopped flooding in, from the north, east, and the hitherto quiet south. City after city had gone up in flames. The Roman Empire was dying by a thousand cuts, and there was no more point in slogging on.

I had a great time.

Continue reading “The Roman Experience in Total War: Attila”

Age of Charlemagne – a worthy complement to Attila

This entry is part 3 of 4 in the series Total War: Attila

Attila - AoC Cavalry croppedAge of Charlemagne offers the basics, done right. If Rome II was about conquering a huge empire, and Attila was about defending it, Age of Charlemagne offers a tight, focused campaign that can be finished in a reasonable time. In this regard, it reminds me of Shogun 2 and particularly its expansion Rise of the Samurai, the most elegant and pared-down of the Total War campaigns.

More details below:

Fun challenge. Playing as Charlemagne on Hard campaign difficulty/Normal battle difficulty, my initial situation resembled a smaller, less dire version of that facing the Western Roman Empire. Charlemagne starts with long borders, an awkwardly shaped empire, and enemies at either end, in the southwest and northeast:

AoC - Charlemagne start Continue reading “Age of Charlemagne – a worthy complement to Attila”

Shining in the darkness: playing the Eastern Romans in Attila

This entry is part 4 of 4 in the series Total War: Attila

Attila - ERE at nightThe East endures. I closed out 2015 by returning to the grand campaign of Total War: Attila, this time as the Eastern Roman Empire. Like its Western sibling, the ERE is beset with enemies. Unlike my WRE game, I’ve been able to fight them off, a journey both exciting and memorable.

When the Visigoths rampaged through Thrace, and wiped out (at great cost) the first army I sent against them, I hunkered down, raised a new army under the Emperor’s personal command, and caught their weakened force in a night battle, depicted in the screenshot above. The survivors paid an indemnity for peace.

When a column of Huns razed a town along the Danube, I mustered an army four times their size, tracked them north, and brought them to ground.

Since then, I’ve fought off an invasion of North Africa. I’ve maintained an uneasy peace with Sassanid Persia, plying them with gifts while keeping a legion close to hand. I’ve built farms, aqueducts, and barracks; encouraged religious tolerance; and kept the Empire mostly in one piece.

Ahead, I see danger — and opportunity. With the Goths on the march again, and my WRE allies collapsing, I’m preparing a new campaign in the west. Against that, I’ve unlocked higher-tier units, my economy has stabilised, and to the east, the Sassanids are distracted by enemies of their own. If the situation can hold a little longer, I should be well-placed for the midgame. And all this has taken just 28 turns.

Attila - ERE map turn 28Below, I have a few more thoughts:

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