Welcome back to Matchsticks for my Eyes!
At present, my gaming comprises what’s playable on an ultrabook with Intel integrated graphics. Over the last couple of months, this has included:
- Hearts of Iron IV – following the launch of Together for Victory, the Commonwealth-themed DLC, I had a great time leading (the newly expanded) India to independence and victory over the Axis, although by this stage, I know HOI4 well enough for the AI cracks to show. Playable on “medium” texture quality and 1920×1080 graphics, although definitely more so in the early game (lag was painful by the late game).
- Shadow Tactics – I have started, and really enjoy, this Sengoku Japan stealth tactics game. For the best write-up of the game, check out Tim Stone’s review at Rock, Paper, Shotgun. Playable, although this required turning down the graphics to low and shrinking the resolution to 1600×900.
- Armello – I dabbled with this gorgeous, fairy tale-themed game (refer to this Three Moves Ahead podcast for a good discussion). Comfortably playable on “medium” graphics and 1920×1080 resolution.
- Games on the Battle Academy engine, including the original Battle Academy and Sengoku Jidai: Shadow of the Shogun, unsurprisingly run fine.
- Wargame: Red Dragon – I returned to its single-player campaign, which was comfortably playable on low/medium graphics and 1920×1080 resolution.
- Other games I intend to try on this machine: Civilization VI, the original Dishonoured, and Sins of a Solar Empire: Rebellion.
In other news, GamesIndustry rounds up Nintendo’s latest investor Q&A (the full text can be found here). It’s an interesting read; topics range from Nintendo’s mobile strategy to the trade-off between expanding the company and maintaining Nintendo’s culture.
Finally, eXplorminate analyses 4X sales data on Steam over 2016. Out of the year’s new releases, Civ 6 and Stellaris dominated, with the new Master of Orion running a very distant third. Interestingly, Endless Legend has had strong legs since its initial release in 2014.