Category Archives: RPGs

Quick impressions: Talisman: Prologue

  Talisman: Prologue is a recently released Android/iOS adaptation of an old board game (which I have not played), Games Workshop’s Talisman. TP is a solitaire game in which the player controls a single high fantasy adventurer (a warrior, troll, … Continue reading

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Fallout: New Vegas: a post-nuclear Western (?)

This entry is part 1 of 1 in the series Fallout: New Vegas

This entry is part 1 of 1 in the series Fallout: New Vegas  (With apologies to every writer, director, and star of the Wild West)   EXT. THE MOJAVE DESERT   The one-horse town of Goodsprings bakes, silent, in the … Continue reading

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Drox Operative: my impressions

Drox Operative is the latest title from Soldak Entertainment, an indie developer of action-RPGs (Depths of Peril, Din’s Curse) renowned for their dynamic worlds. Drox transports that concept from fantasy into space opera – its galaxy is filled with alien … Continue reading

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Highlights from the EB Games Expo Sydney 2012: The Last of Us, Tomb Raider, Wii U, Australian indies and more!

For the last three days the Sydney Showground has played host to the EB Games Expo, and that was where I spent yesterday. There I met some folks from the industry, both publishers and indie developers; watched trailers and gameplay  … Continue reading

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Banner Saga’s single-player sounds promising

Banner Saga, a Norse-themed tactical RPG trilogy from indie studio Stoic Games, was one of the early titles to ride to prominence on Kickstarter this year. Now Nathan Grayson of Rock, Paper, Shotgun has posted a monster three-part interview/preview, and … Continue reading

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FTL: Faster than Light — The Verdict

This entry is part 5 of 5 in the series FTL: Faster than Light

This entry is part 5 of 5 in the series FTL: Faster than Light  The best way I can describe FTL: Faster than Light, the new indie title from Subset Games, is to say it lives up to the very … Continue reading

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Play an RPG in 30 seconds – Half-Minute Hero comes to Steam

Half-Minute Hero, a remarkably clever and fun Japanese indie indie-esque (correction: its imaginative concept, general feel, and price tag are all incredibly indie-ish, but I don’t think it meets the technical definition)  game, has now landed on Steam!   I … Continue reading

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Let’s Play FTL: Faster than Light! Part 4 (FINAL): Return of the Kestrel or, the Federation Strikes Back

This entry is part 4 of 5 in the series FTL: Faster than Light

This entry is part 4 of 5 in the series FTL: Faster than LightCaptain’s log, starship Kestrel Stardate 2012.09.22   Sector Seven: Zoltan Homeworlds, Continued   When we left off, I was debating which piece of equipment to leave behind … Continue reading

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Let’s Play FTL: Faster than Light! Part 3: A New Hope

This entry is part 3 of 5 in the series FTL: Faster than Light

This entry is part 3 of 5 in the series FTL: Faster than LightCaptain’s log, starship Kestrel Stardate 2012.09.22   Sector Four: Engi Homeworlds, Continued   The Kestrel’s exploration of Sector Four continues, with mixed results.   The good news: … Continue reading

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Let’s Play FTL: Faster than Light! Part 2: Things Get Real

This entry is part 2 of 5 in the series FTL: Faster than Light

This entry is part 2 of 5 in the series FTL: Faster than LightCaptain’s log, starship Kestrel Stardate 2012.09.22   Sector Two: Pirate Space, Continued   When we left off, the Kestrel was in good form: decently armed and shielded, … Continue reading

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Let’s Play FTL: Faster than Light! Part 1: The Voyage Begins

This entry is part 1 of 5 in the series FTL: Faster than Light

This entry is part 1 of 5 in the series FTL: Faster than LightIt is a period of civil war. Rebel spaceships have overrun most of the Galactic Federation.  During the battle, Federation spies managed to steal secret plans to … Continue reading

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Jeanne d’Arc – The Very Quick Verdict

This entry is part 2 of 2 in the series Jeanne d'Arc

This entry is part 2 of 2 in the series Jeanne d’Arc Now that I’ve finished Jeanne d’Arc (PSP, 2007), I can give my verdict!   This post is really an addendum to Monday’s discussion of Jeanne’s gameplay. There’s not … Continue reading

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Speed smiting: the tactical combat of Jeanne d’Arc

This entry is part 1 of 2 in the series Jeanne d'Arc

This entry is part 1 of 2 in the series Jeanne d’Arc  I often praise the PSP as a mecca for turn-based tactical RPGs – Disgaea! Final Fantasy Tactics! Tactics Ogre! – and over the past few months, I’ve pencilled … Continue reading

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A story worth telling: Game of Thrones the RPG

What can you do when you desperately want to talk about a game, yet cannot do so without spoiling most of what made it such a memorable experience? I have been attempting to find an answer to that question for … Continue reading

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Bleak, clever cyberpunk: the world of Deus Ex: Human Revolution

This entry is part 1 of 1 in the series Deus Ex: Human Revolution

This entry is part 1 of 1 in the series Deus Ex: Human RevolutionA society consists of:   A handful of ultra-powerful ultra-rich; Criminal lords who control everything not controlled by the ultra-rich; Police whose only principle of operation is … Continue reading

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Tactics X-COM: Jagged Ogre Chronicles, or a guide to squad-level strategy/tactics/RPGs

  This is a good time to be a fan – as I am – of games that mix squad-level strategy and RPG mechanics. Last year saw the PSP release of the excellent Tactics Ogre: Let Us Cling Together, a … Continue reading

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Persona 3 Portable: The Retrospective Verdict

This entry is part 6 of 6 in the series Persona 3 Portable

This entry is part 6 of 6 in the series Persona 3 Portable    2006 was a big year for video games. That year, two of the current generation of consoles launched: the Playstation 3 and the Wii. The rival … Continue reading

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The Legend of Heroes: Trails in the Sky: The Verdict

  After a heyday spanning the Playstation and Playstation 2 eras, Japanese RPGs (at least, those translated into English) have retreated from home consoles: the Playstation 3 offers nowhere near the riches that its predecessors did. To some extent, portable … Continue reading

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Guest post: Writing and Worldbuilding in Final Fantasy XII: Story Isn’t Enough, by Matt Bowyer

A key part of a story’s appeal — whether it be a book, a game, or a movie — is its ability to transport me to a world of wonder, and almost as fascinating is peering behind the curtain to … Continue reading

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A history of heroes: storytelling in Valkyrie Profile 2: Silmeria

This entry is part 6 of 7 in the series Storytelling in Games

This entry is part 6 of 7 in the series Storytelling in GamesNote: Storytelling in Dominions 3, part of this feature series, is available off-site. You can read it at Flash of Steel.     (Note: this article contains moderate … Continue reading

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Dark Souls impressions: The eloquence of the blade

This is part 4 in my series on Demon’s Souls and Dark Souls.   1. Co-op: misery loves company 2. Progress, progress, progress 3. What difficulty in Demon’s Souls has to do with behavioural finance 4. Impressions of Dark Souls … Continue reading

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Difficulty in Demon’s Souls: what we can learn from… behavioural finance?!

This is part 3 of my series on Demon’s Souls and Dark Souls.   1. Co-op: misery loves company 2. Progress, progress, progress 3. What difficulty in Demon’s Souls has to do with behavioural finance 4. Impressions of Dark Souls … Continue reading

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Demon’s Souls: Progress, progress, progress

This is part 2 of my series on Demon’s Souls and Dark Souls.   1. Co-op: misery loves company 2. Progress, progress, progress 3. What difficulty in Demon’s Souls has to do with behavioural finance 4. Impressions of Dark Souls … Continue reading

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Demon’s Souls: Misery loves company

  This is part 1 of my series on Demon’s Souls and Dark Souls.   1. Co-op: misery loves company 2. Progress, progress, progress 3. What difficulty in Demon’s Souls has to do with behavioural finance 4. Impressions of Dark … Continue reading

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First impressions: Demon’s Souls, Bastion, Half-Minute Hero

Here are some of the games I started recently in lieu of pressing on with The Witcher 2…   Demon’s Souls (PS3) – The infamously difficult action-RPG. As at the end of the first level, it’s actually much less difficult … Continue reading

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Persona 3 Portable: Finished! Initial (spoileriffic) thoughts on the ending

This entry is part 5 of 6 in the series Persona 3 Portable

This entry is part 5 of 6 in the series Persona 3 PortableOver the weekend, I finally finished Persona 3 Portable (not long after I finished my Conan the Barbarian post, in fact). In the coming weeks, watch this space … Continue reading

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