Clippings: Nintendo announcements; Expeditions: Rome; Nebulous: Fleet Command

My heavy cruisers prepare to open fire on enemy sensor contacts in Nebulous: Fleet Command.

The latest Nintendo Direct had a big announcement for me – new Mario Kart 8: Deluxe DLC, which will add 48 tracks to the game. Given how much I’ve played the existing tracks, more variety is what I need!

The rest of the announcements were “wait and sees”. Notably, a bevy of classic RPGs & tactical RPGs, including Chrono Cross, Front Mission, and Live-A-Live, will come to Switch. I quite liked Front Mission 3 back in the day, and the new graphics in the Front Mission remake look great (for that matter, so do the new graphics of Live-A-Live) – the question is time.

I could say much the same for Triangle Strategy, the upcoming tactical RPG – I quite liked the demo last year. My main question is whether the writing will measure up to Final Fantasy Tactics and Tactics Ogre, the two obvious inspirations for the game.

Between the new announcements and the release dates for already-announced games (for instance, Two Point Campus comes out in May), I think it will be a good year for the Switch.

In PC news, Expeditions: Rome – the latest in the series of tactical RPGs that began with Expeditions: Conquistador – has launched to positive reviews. The Three Moves Ahead podcast has a good discussion, also positive. I quite liked Expeditions: Conquistador, and the thought of crossing swords with the likes of Mithridates of Pontus in Expeditions: Rome is very tempting to my inner classical history buff. My main concern is the game’s reported length – at 60 hours, it may be challenging to finish.

Meanwhile, Nebulous: Fleet Command has launched in Early Access. Nebulous is a space real-time tactics game with heavy influence from wargames & milsims (it reminds me a little of Cold Waters, the sub sim, and Eugen’s Wargame). Controlling units in 3D is taking some getting used to; the game itself, however, has some really interesting ideas. Sensors, detection, and electronic warfare are important. Enemy jammers create false contacts all over the screen. You can hook missiles around asteroids to hide them from enemy radar, or direct them to come in from multiple angles. The current build includes a tutorial and skirmish mode; a single-player campaign is due to come later. This will be one to keep an eye on.

Finally, I recently started playing Rimworld, the science-fiction town building game. Even in peaceful mode, it’s an engaging challenge – and I like how it captures the rhythm of pre-industrial life, as my little settlement grows crops, preserves food, and makes warm clothes to prepare for winter. No wonder it’s so popular.

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