Clippings: Strategic Assessments

Have you ever wished for more elegant, quicker-playing 4X games? One such title is Eclipse, a boardgame ported to iPad several years ago. It contains the traditional building blocks of the space 4X genre: research, colony ships, ancient treasure troves, and even ship design. Yet there are relatively few moving parts – no individual build queues, no planetary management, small fleets, and a limited number of actions that can be taken per turn (design decisions that, in the PC space, remind me of Armageddon Empires and Skulls of the Shogun). Individual decisions matter, a philosophy I’d like more PC developers to explore.

I also dusted off Order of Battle: Pacific, a well-regarded “Panzer General-like” that I briefly played last year. At the time, I was lukewarm on its naval battles; I put it on hold after seeing that a naval engagement, the Marshalls-Gilberts raid, was next in the campaign. Now that I’ve played several carrier battles, I quite like them. While they appear fairly simple – use recon planes to find the enemy fleet, torpedo bombers against capital ships, and dive bombers against small ships or to finish off damaged capitals – it’s still a thrill to watch my strike package approach the Japanese carriers at Midway. Next up: Guadalcanal.

This week’s top link is Quantic Foundry’s map of the strategy genre, broken down along two dimensions: Excitement and Strategy. Europa Universalis is high strategy and low excitement; MOBAs are the other way around. Total War is similar to EU, slightly lower on strategy and higher on excitement. Relaxed, “free-form” titles such as Cities: Skylines and tycoon games are low-strategy and low-excitement. It’s an interesting and, I think, useful classification system for what is a broad genre.

In other news:

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