Tag Archives: xcom: enemy unknown

From the archives: Tactics X-COM: Jagged Ogre Chronicles, or a guide to squad-level strategy/tactics/RPGs

I originally wrote this post in 2012 during the lead-up to Firaxis’ XCOM: Enemy Unknown, proposing a classification system for squad-based games and tactical RPGs across PC and consoles. Since then, to my delight, the genre has gone from strength … Continue reading

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Observations on Xenonauts

Xenonauts is a generally inspired homage to the Gollop Brothers’ X-COM, let down by repetitive ground combat. After six or seven hours back in September, I loaded up Firaxis’ XCOM: Enemy Within… and since then, I’ve haven’t looked back. Comparing … Continue reading

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The Best Games of 2012

This entry is part 3 of 6 in the series Game of the Year Awards

Happy New Year, everyone!   2013 has dawned, and it’s time to review the best of last year’s games (that I played). This year I’ve opted to break from the traditional “best RPG”, “best strategy”, etc format normally used in … Continue reading

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XCOM: Enemy Unknown – The Verdict

This entry is part 10 of 12 in the series XCOM: Enemy Unknown/XCOM 2

For one month, you followed me as I played through Firaxis’ XCOM: Enemy Unknown, the successor to one of the greatest games of all time. Now that I’ve finished, I can give my verdict: this is the true heir to … Continue reading

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Let’s Play XCOM: Enemy Unknown! Part 7 (FINAL): Avenger

This entry is part 9 of 12 in the series XCOM: Enemy Unknown/XCOM 2

  North America, 1 September 2015. The aliens’ forward base on Earth, the wee hours of the morning. Above the landing bay, a shape appears: XCOM’s Skyranger, followed moments later by a hover SHIV and five of XCOM’s finest operatives. … Continue reading

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Let’s Play XCOM: Enemy Unknown! Part 6: SHIVs, Stopgaps and Archangels

This entry is part 8 of 12 in the series XCOM: Enemy Unknown/XCOM 2

The battle of Melbourne, June 2015, dealt a bitter blow to XCOM.  It left us down two countries and five soldiers (four of them amongst our finest veterans), and painfully exposed the inadequacies of XCOM equipment against the aliens’ latest … Continue reading

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Let’s Play XCOM: Enemy Unknown! Part 5: Pride Goeth Before a Fall

This entry is part 7 of 12 in the series XCOM: Enemy Unknown/XCOM 2

As Part 4 ended, things were going smooth as butter. XCOM’s soldiers were winning battle after battle, and coming home almost invariably in one piece. The strategic layer was under control, thanks to XCOM’s ample satellites and newly ample cash. … Continue reading

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Let’s Play XCOM: Enemy Unknown! Part 4: The Turning of the Tide

This entry is part 6 of 12 in the series XCOM: Enemy Unknown/XCOM 2

And we’re back!   After Part 3’s successful terror mission, the rest of April passes without incident. Dr Vahlen and her scientists finish research on beam weapons, which unlocks laser pistols and laser assault rifles for use by my squad! … Continue reading

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Let’s Play XCOM: Enemy Unknown! Part 3: Terror and Triumph

This entry is part 5 of 12 in the series XCOM: Enemy Unknown/XCOM 2

Welcome to the third part of my Let’s Play (Classic difficulty, Ironman mode) for XCOM: Enemy Unknown!   When we previously left off, I had two worries. One, whether I could obtain better arms and armour before the game ramped … Continue reading

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Let’s Play XCOM: Enemy Unknown! Part 2: Winning battles, whither the war?

This entry is part 4 of 12 in the series XCOM: Enemy Unknown/XCOM 2

Welcome back to my Let’s Play (Classic difficulty, Ironman mode) of XCOM: Enemy Unknown! We finished our last instalment on March 20 (game time), with a successful end to XCOM’s third battle. Following that battle, XCOM earned a new, experienced Heavy … Continue reading

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Let’s Play XCOM: Enemy Unknown! Part 1: Baby Steps

This entry is part 3 of 12 in the series XCOM: Enemy Unknown/XCOM 2

March, 2015. We are not alone in the universe. Humanity is under attack from an alien army equipped with technology beyond anything we have seen. The armed forces of the Earth are powerless. All save one – the mysterious international … Continue reading

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XCOM: Enemy Unknown — Demo impressions

This entry is part 1 of 12 in the series XCOM: Enemy Unknown/XCOM 2

I should preface this with three comments. First, I can’t opine on XCOM‘s maligned keyboard+mouse interface, as I played with an Xbox 360 controller. Second, I edited the game’s configuration files to dial the difficulty up to “Classic” — this … Continue reading

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Who wants a walk-on role in my XCOM: Enemy Unknown squad?

This entry is part 2 of 12 in the series XCOM: Enemy Unknown/XCOM 2

  Calling all readers, aspiring alien-hunters, and Guile-haired jumpsuit-wearers! With XCOM: Enemy Unknown‘s release just a month and a half away, Earth needs a few* brave** men and women. As in the original X-Com, players will be able to rename … Continue reading

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Tactics X-COM: Jagged Ogre Chronicles, or a guide to squad-level strategy/tactics/RPGs

  This is a good time to be a fan – as I am – of games that mix squad-level strategy and RPG mechanics. Last year saw the PSP release of the excellent Tactics Ogre: Let Us Cling Together, a … Continue reading

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