Tag Archives: rpgs

Difficulty in Demon’s Souls: what we can learn from… behavioural finance?!

This is part 3 of my series on Demon’s Souls and Dark Souls.   1. Co-op: misery loves company 2. Progress, progress, progress 3. What difficulty in Demon’s Souls has to do with behavioural finance 4. Impressions of Dark Souls … Continue reading

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Demon’s Souls: Progress, progress, progress

This is part 2 of my series on Demon’s Souls and Dark Souls.   1. Co-op: misery loves company 2. Progress, progress, progress 3. What difficulty in Demon’s Souls has to do with behavioural finance 4. Impressions of Dark Souls … Continue reading

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Demon’s Souls: Misery loves company

  This is part 1 of my series on Demon’s Souls and Dark Souls.   1. Co-op: misery loves company 2. Progress, progress, progress 3. What difficulty in Demon’s Souls has to do with behavioural finance 4. Impressions of Dark … Continue reading

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First impressions: Demon’s Souls, Bastion, Half-Minute Hero

Here are some of the games I started recently in lieu of pressing on with The Witcher 2…   Demon’s Souls (PS3) – The infamously difficult action-RPG. As at the end of the first level, it’s actually much less difficult … Continue reading

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The Witcher 2: Strengths and weaknesses, so far

This is my second post on The Witcher 2.   1.  First impressions 2. Strengths and weaknesses (as of early Act 2)   I’ve now played a bit more of The Witcher 2 – I’m now up to early Act … Continue reading

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Persona 3 Portable: Finished! Initial (spoileriffic) thoughts on the ending

This entry is part 5 of 8 in the series Persona 3 & 4

This entry is part 5 of 8 in the series Persona 3 & 4Over the weekend, I finally finished Persona 3 Portable (not long after I finished my Conan the Barbarian post, in fact). In the coming weeks, watch this … Continue reading

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Combat in Persona 3 Portable: The quick and the dead

This entry is part 4 of 8 in the series Persona 3 & 4

This entry is part 4 of 8 in the series Persona 3 & 4As you can see above, most of my previous discussion of Persona 3: Portable has focused on one half of the gameplay: the social/high school life simulation. … Continue reading

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Tactics Ogre: Let Us Cling Together – The Verdict

  This is the fifth post in my series on Tactics Ogre. Check out my earlier impressions of the game’s character profiles; four things it does better than FFT (and one it doesn’t); how I used different character classes in … Continue reading

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Persona 3 Portable’s setting: A pop-cultural window onto the world

This entry is part 3 of 8 in the series Persona 3 & 4

This entry is part 3 of 8 in the series Persona 3 & 4Compared to other RPGs, Persona 3’s modern-day world may seem mundane. The main character buys healing items not from armourers and apothecaries, but from the pharmacist at … Continue reading

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Roleplaying and time management in Persona 3 Portable: Who says there’s no roleplaying in JRPGs?

This entry is part 2 of 8 in the series Persona 3 & 4

This entry is part 2 of 8 in the series Persona 3 & 4As far as I can tell, the core of Persona 3 (refer to my initial post for the premise of the game) is its dungeon-crawling RPG combat. … Continue reading

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Persona 3 Portable: A promising start

This entry is part 1 of 8 in the series Persona 3 & 4

This entry is part 1 of 8 in the series Persona 3 & 4Plan for the day Morning – Go to school. Afternoon – Hit the books. Evening – Fight monsters?!   The average high schooler who thinks his/her life … Continue reading

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Tactics Ogre: A tragic misunderstanding

This is the fourth post in my series on Tactics Ogre. Check out my earlier impressions of the game’s (1) character profiles; (2) four things it does better than FFT (and one it doesn’t); (3) how I used different character … Continue reading

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How a (now-defunct) gold-farming business actually worked

Here’s a bit of fascinating reading for anyone interested in the MMO phenomenon of gold farming – ICTs for Development profiles an actual World of Warcraft gold farming business, complete with a brief profit and loss statement. How many people … Continue reading

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Tactics Ogre: the building blocks of an unstoppable army

This is the third post in my series on Tactics Ogre. Check out my impressions of the game’s (1) character profiles; (2) four things it does better than FFT (and one it doesn’t); (4) an unfortunate mishap later in the … Continue reading

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Four things Tactics Ogre does better than FFT (and one it doesn’t)

This is the second post in my series on Tactics Ogre. Check out my impressions of the game’s (1) character profiles; (5) how I used different character classes in battle; (4) an unfortunate mishap later in the game, and (5) … Continue reading

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Tactics Ogre: the heroes of their own truncated stories

This is the first post in my series on Tactics Ogre. Check out: (2) four things it does better than FFT (and one it doesn’t); (3) how I used different character classes in battle; (4) an unfortunate mishap later in … Continue reading

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Skyrim: now THIS is how to do music in a trailer

Not long after I talked about Bethesda’s unorthodox “promotion” for The Elder Scrolls V: Skyrim yesterday, I watched the game’s trailer, and I have to highlight one thing I absolutely loved — its music.   The trailer itself begins as … Continue reading

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Mass Effect: Thoughts on the Paragon/Renegade system

Right now, I’m about halfway through the original Mass Effect, an RPG whose morality system was one of its signature innovations. Traditionally, RPGs have a good/evil scale; your decisions push you up or down that scale; and those decisions, all … Continue reading

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The appeal of common sense: Intuitive gameplay

I’ve played video games for 21 years. Adventure, rhythm, role-playing, platformer, first-person shooter, and of course strategy – I’ve played virtually every genre, with the notable exception of sports games, at one time or another. But for all that, there … Continue reading

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Tactics Ogre – European release only a month away

To my pleasant surprise, Square Enix has announced that Tactics Ogre for PSP will come out in Europe on 25 February, a little over a month away and only ten days after its US release. (press release courtesy of Gamershell). … Continue reading

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Mass Effect: That guy looks familiar…

I’ve played a little bit more Mass Effect, enough to start growing fond of some of the game’s characters, dialogue and alien species but nowhere near enough to give a definitive verdict on the game. But one thing has already … Continue reading

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Carpe Fulgur’s next game is Chantelise; Recettear sells 100,000 copies

Carpe Fulgur’s next release will be Chantelise, a 2006 hack-and-slash game from EasyGameStation (more details on Chantelise here). I have to wonder whether it’ll enjoy the same success as Recettear, given that Recettear had a unique premise to hook RPG … Continue reading

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An extraordinary life: storytelling in Fallout 3

This entry is part 4 of 7 in the series Storytelling in Games

This entry is part 4 of 7 in the series Storytelling in GamesNote: Storytelling in Dominions 3, part of this feature series, is available off-site. You can read it at Flash of Steel.     Warning: this post contains extensive … Continue reading

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Storytelling in Star Control II: Playing space detective

This entry is part 3 of 7 in the series Storytelling in Games

This entry is part 3 of 7 in the series Storytelling in GamesNote: Storytelling in Dominions 3, part of this feature series, is available off-site. You can read it at Flash of Steel.     If you were a hero, … Continue reading

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Only a few months left to wait for Tactics Ogre PSP (in the US)

Square Enix has scheduled the US release of Tactics Ogre: Let Us Cling Together (PSP) for 15 February! A quick Google search couldn’t turn up any information on a European or PAL release date, but hopefully it will follow shortly … Continue reading

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Fallout 3, Star Paladin Cross, and the power of the player’s imagination

Any story — whether prose, a tall tale, a movie, or a game — is a two-way experience. There is the story that the creator is trying to tell, and there is the story that the reader/listener/viewer/player experiences, shaped by … Continue reading

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Fallout 3 finished – time to rummage around in the backlog once more!

After 80 hours, I finished Fallout 3 last night. While I can see why people were angry with the ending in its original state, those flaws didn’t detract from what I liked about it. I’ve put the postgame content added … Continue reading

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