Tag Archives: pc games

Civilization V: One year on

This entry is part 3 of 4 in the series Civilization V

This entry is part 3 of 4 in the series Civilization V  Last night, I sat down to play Civilization V for the first time in most of a year. There have been a lot of patches in that time, … Continue reading

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First impressions: Demon’s Souls, Bastion, Half-Minute Hero

Here are some of the games I started recently in lieu of pressing on with The Witcher 2…   Demon’s Souls (PS3) – The infamously difficult action-RPG. As at the end of the first level, it’s actually much less difficult … Continue reading

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Take to the skies with these upcoming indie games: AirMech and Guns of Icarus Online

Sometimes, sequels and remakes are exactly what the doctor ordered. In recent weeks, two upcoming air combat-themed indie games have caught my attention: AirMech and Guns of Icarus Online.   AirMech   The further advanced of the two is Carbon … Continue reading

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The Witcher 2: Strengths and weaknesses, so far

This is my second post on The Witcher 2.   1.  First impressions 2. Strengths and weaknesses (as of early Act 2)   I’ve now played a bit more of The Witcher 2 – I’m now up to early Act … Continue reading

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Europa Universalis III: The price of freedom is deficit spending

This is part 2 of an irregular series on Europa Universalis III.   Part 1: The Byzantine Empire and puzzle-like gameplay. Part 2: The Manchus, hordes, and the consequences of deficit spending.     I recently picked up Divine Wind, … Continue reading

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A game that could have been: Emperor of the Fading Suns

If I had a penny for every game set in outer space, I’d be writing this post from somewhere sunnier and sandier. How many first-person shooters have cast us as Angry McShootsalot, the space marine? And how many RPGs and … Continue reading

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Play rocket scientist with Kerbal Space Program

    Lately, I’ve been playing around with Kerbal Space Program,  an indie game where you design rockets with several components (command module, parachute, solid- & liquid-fuel engines, etc) and then fly them into space. The picture you see above … Continue reading

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Spoiled by Greatness

When we want to praise a well-made device, a skilful cook, a more convenient way of doing things, anything, we commonly say, “It’s spoiled me.” Usually this is just a figure of speech. But as with many other clichés, there … Continue reading

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Terraria first impressions: Patience seems to be required

Dig, fight, explore, build! Nothing is impossible in this action-packed adventure game. The world is your canvas and the ground itself is your paint. Grab your tools and go! – official Terraria blurb   I picked up Terraria, the 2D … Continue reading

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Let’s Play the Empire: Total War Multiplayer Campaign – Episode II: Havoc on the High Seas, Losses in the Low Countries

When we left off with the first instalment of the Empire: Total War multiplayer campaign, Great Britain had held off the French at sea, while on land, the Dutch had driven a mighty French invasion force out of their homeland. … Continue reading

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Frozen Synapse: A good first impression

Over the weekend, I picked up Frozen Synapse, a new, cyberpunk-themed indie squad tactics game, and so far I’m quite impressed.   First off, the actual game seems pretty cool. It’s stylish, with its green-and-red outline soldiers, blue backgrounds and … Continue reading

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Let’s Play the Empire: Total War Multiplayer Campaign – Episode I: The War Begins (France)

The following post, by Peter Davies (aka Beefeater1980), playing France, is the belated first instalment in the Empire: Total War multiplayer campaign write up! Click here to see what it’s all about.   In this episode, Britain and France go … Continue reading

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Xenonauts, the fan X-Com remake, draws closer to completion

One indie game project I‘ve followed for a while is Xenonauts, essentially a fan remake of one of my favourite games: X-Com (which I played under its UK title of UFO: Enemy Unknown), the strategy game where you led a … Continue reading

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Section 8: Prejudice – First impressions

Over the weekend, I had the chance to spend a few hours playing Section 8: Prejudice (see here for my “looking forward to…” post in which I mentioned the game), and so far I like it quite a bit. Here … Continue reading

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Total War: Shogun 2 – The Verdict

This entry is part 3 of 7 in the series Total War: Shogun 2

This entry is part 3 of 7 in the series Total War: Shogun 2This is the third post in my series on Shogun 2. You can find my early impressions here and my write-up of the game’s diplomacy here.   … Continue reading

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Total War? Only for the undiplomatic: the lessons of Shogun 2

This entry is part 2 of 7 in the series Total War: Shogun 2

This entry is part 2 of 7 in the series Total War: Shogun 2Update: You can find my verdict on Shogun 2 here.   Total War: Shogun 2: A diplomatic victory, but not in the way you’d think   I’ve … Continue reading

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Let’s Play the Empire: Total War Multiplayer Campaign – Introduction

The Total War series of PC strategy games does not dream small. Players choose a nation – a sweeping empire, ambitious upstart republic, barbarian horde, or anything in between – and set out to conquer all before them. On the … Continue reading

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Dawn of War Dark Crusade: The promise and peril of pacing

The original Warhammer 40,000: Dawn of War came out to rave reviews all the way back in 2004, but I didn’t play it until a few months ago, when I jumped into the Dark Crusade expansion. And I liked it! … Continue reading

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Pricing AI War and Tidalis: Chris Park of Arcen Games speaks

A few weeks ago, I wrote about the differing pricing strategies that Matrix Games, Shrapnel Games and Paradox Interactive use for their respective catalogues of niche strategy games. Matrix and Shrapnel keep prices high and discounts rare, while Paradox titles … Continue reading

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New Sins of a Solar Empire expansion: Rebellion – I’m looking forward to the new victory conditions

Stardock has just announced Sins of a Solar Empire: Rebellion, a standalone expansion (quasi-sequel?) to Ironclad’s 2008 space opera RTS. Here are some of the promised features:   “New Factions: Players decide whether to become Loyalists or Rebels, which unlocks … Continue reading

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Total War: Shogun 2 – Demo thoughts

The demo for Shogun 2: Total War Total War: Shogun 2 is out, and I’ve spent a little bit of time with it. What do I think? Well, I saw absolutely nothing that would change my expectations for the finished … Continue reading

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Pricing Niche Strategy Games: Matrix, Shrapnel and Paradox

For some time, I’ve kept my eye on a space-opera 4X game by the name of Distant Worlds, developed by Code Force and published by Matrix Games. This game (based on what I’ve read) could best be described as Master … Continue reading

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Crusader Kings: Even medieval morality has its limits

The Middle Ages! An era when life was supposed to be “nasty, brutish, and short”. An era associated with war and famine and massacre. A era, supposedly, in which might made right. Not knowing much about medieval history, I can’t … Continue reading

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Now that’s original: Gettysburg Armoured Warfare, a steampunk Civil War game

So just days after I complained about a glut of high fantasy and space opera games, and a corresponding lack of other settings such as steampunk, what should make its way through the blogosphere but this: Gettysburg Armoured Warfare.   … Continue reading

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Mass Effect: Thoughts on the Paragon/Renegade system

Right now, I’m about halfway through the original Mass Effect, an RPG whose morality system was one of its signature innovations. Traditionally, RPGs have a good/evil scale; your decisions push you up or down that scale; and those decisions, all … Continue reading

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The appeal of common sense: Intuitive gameplay

I’ve played video games for 21 years. Adventure, rhythm, role-playing, platformer, first-person shooter, and of course strategy – I’ve played virtually every genre, with the notable exception of sports games, at one time or another. But for all that, there … Continue reading

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Mass Effect: That guy looks familiar…

I’ve played a little bit more Mass Effect, enough to start growing fond of some of the game’s characters, dialogue and alien species but nowhere near enough to give a definitive verdict on the game. But one thing has already … Continue reading

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I can see my base from here! Strategic zoom in RTSes

There have been many innovations in the RTS genre since it crawled out of the Garden of Herzog Zwei. But when I recently played a number of pre-2007 games, there was one innovation in particular that I sorely missed: the … Continue reading

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The Stompers of Comps #1: Sins of a Solar Empire 2v2 AAR, with Josh

I’m pleased to present this blog’s first cooperative after-action report (AAR)/Let’s Play (LP)! For today’s post, The Stompers of Comps #1, we played one of my preferred timekillers, a polished and, I’m glad to say, profitable space-opera RTS from a … Continue reading

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