Tag Archives: civilization v

I played, I thought, I wrote: a design analysis of Rome II, the Total War series, and what makes a good 4X game

This is not a review of Creative Assembly’s Total War: Rome II, but if it were, my opinion would be, “Worth a look… but wait for the <$10 Steam sale.” I’m around 30 hours into Rome II, spread across two … Continue reading

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New Civilization V expansion announced: Brave New World

Following on from last year’s Gods and Kings, 2K/Firaxis has announced Brave New World, a second expansion for Civilization V. Whereas G&K‘s headline features were religion and espionage, BNW seems to focus on “soft power”: trade, culture, diplomacy, and a … Continue reading

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Civilization V: Gods and Kings – The Verdict

This entry is part 4 of 4 in the series Civilization V

  For years, new Civilization games (much like a certain other franchise) have followed a process of “two steps forward, one step back”. The original Civilization was a great and seminal game, but Civilization II surpassed it in every way. … Continue reading

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Civilization V: One year on

This entry is part 3 of 4 in the series Civilization V

  Last night, I sat down to play Civilization V for the first time in most of a year. There have been a lot of patches in that time, and I’d grown pretty rusty. How well does it stand the … Continue reading

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Total War? Only for the undiplomatic: the lessons of Shogun 2

This entry is part 2 of 10 in the series Total War: Shogun 2

Update: You can find my verdict on Shogun 2 here. Total War: Shogun 2: A diplomatic victory, but not in the way you’d think I’ve now finished the Total War: Shogun 2 campaign (short length, Hard campaign difficulty and Normal … Continue reading

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2010 is so 1991: thoughts on Civilization V

This entry is part 2 of 4 in the series Civilization V

I’ve played Civilization V for 32 hours, according to Steam, and I’ve won my first King (hard)-level game. And with that, I think I’m ready to formulate my opinion: I like Civ V, but I don’t love it. I would … Continue reading

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Distant lands, national interests, and cold steel: impressions of Civ V’s city-states

This entry is part 1 of 4 in the series Civilization V

I’ve now won two practice games of Civilization V, and while it’s still early days for me, so far the new city-states system (which I blogged about back before the game came out) has already given me some “wow, this … Continue reading

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What I’m looking forward to – September 2010 edition

With Civilization V newly released in the US and about to launch in Australia, this seems like an opportune time to ask: which games, books, etc am I looking forward to? There are a few entries on this list, and … Continue reading

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Civilization 5 doesn’t forget the little guys

Civilization V’s release is imminent, which means turn-based strategy gaming is probably headed for its biggest launch in years. Firaxis has just released the manual, if you’d like to study the rules for yourself. And early impressions are positive. If … Continue reading

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