BioShock Infinite: The Verdict

This entry is part 1 of 2 in the series BioShock

BI Beauty of the City Marred

 

 

“Bring us the girl, and wipe away the debt.”

 

The year is 1912. With those words ringing in his ears, Booker DeWitt, washed-up private detective and protagonist of Irrational Games’ BioShock Infinite, makes his way into the flying city of Columbia. On his shoulders lie several burdens: the fate of Elizabeth, the young woman he’s been tasked to bring back to New York. His own destiny, as it becomes intertwined with hers. And lastly, the weight of the BioShock franchise, one of the most acclaimed in gaming.

 

Not playing much of the previous BioShock games (1) did nothing to water down my expectations for BI, a game whose promised features read like my wishlist. A game that gives players an array of special powers, and rewards them for ingenuity? An original setting, layering vibrant, imaginative mad science atop an underused historical era? A companion character, Elizabeth, for us to like and grow attached to? Sign me up! Read on to find out (spoiler-free) how the game fared against my hopes.

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Wiping away debts: the BioShock Infinite spoiler post

This entry is part 2 of 2 in the series BioShock

Since so much of my response to BioShock Infinite is wrapped up in the details of the game’s story, I thought it deserved a short follow-up of its own. As such, there will be extensive spoilers ahead – don’t read this post if you haven’t finished the game!

 

Ready?

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