Age of Wonders III Q&A with Lennart Sas

This entry is part 1 of 4 in the series Age of Wonders III

Age_of_Wonders_III_Worldmap_ElfCity

 

As promised, here’s the Age of Wonders III Q&A with designer Lennart Sas of Triumph Studios!

 

By way of introduction, Age of Wonders is a high fantasy, turn-based strategy series that has been around since the late 1990s. In AoW, players build up their cities, recruit armies of soldiers and elves, cannons and dragons, and then pit them against rivals in a tactical combat minigame, a la Master of Magic. Fond memories of the earlier games, Triumph’s promise of further improvements, and gorgeous early screenshots all piqued my interest in Age of Wonders III; and it didn’t hurt that the most recent AoW game, Shadow Magic, held up well when I replayed it to prepare for this interview. Sadly I wasn’t able to include every question sent in (I received some separately from the comments to my original post), but I hope this Q&A will address some of what you guys (and I) had in mind. Read on…

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Age of Wonders III Preview

This entry is part 2 of 4 in the series Age of Wonders III
My army marches on a hostile city. The actual playable area extends to that open courtyard holding the soldiers in white.
My army marches into battle. You can see flame tanks and giants in the front row, while my leader rides the boar (second row).

 

This is it, the biggest battle of this map so far. On my side, four towering giants – amongst the most powerful units in the game – backed by the fruits of military technology:  cannon, musketeers, flame-throwing tanks. Against this, the computer’s forces are inadequate. Its giants are frightening, but outnumbered by my own. Its use of battlefield magic  – “Wind Ward”, which weakens ranged attacks – is clever, given my overwhelming superiority in ranged troops, but not enough. Its regular soldiers? Pfft. A flame tank explodes beneath an enemy giant’s fists – but I have more. The enemy army dwindles. Their giants stagger, pelted by bullets and flames and magic. The last enemy giant turns toward his tormentor.  I check the tooltips. The moment is ripe.  My general storms in with “Charge” and “Flanking” bonuses. The giant falls.

 

At this point, I notice my general is riding a giant boar.

 

Welcome to Age of Wonders III, the upcoming fantasy turn-based strategy game from Triumph Studios. I’ve dabbled with the previous AoW games, and after interviewing designer Lennart Sas when AoW3 was first announced last year, I jumped at the chance to try out a preview build. After a number of hours, I’ve now finished two maps — the first mission in each of the game’s two campaigns – and spent some time with a third, random map; here are my impressions.

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Age of Wonders III: Synergies

This entry is part 3 of 4 in the series Age of Wonders III

Now that I’ve spent a little more time with Age of Wonders 3 – I think I’m near the end of my third campaign map – I thought I’d answer one of the questions I posed in last week’s preview.

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Age of Wonders III: Slog and counter-slog

This entry is part 4 of 4 in the series Age of Wonders III

While I like a number of things about Age of Wonders III, one problem holds it back – pacing.

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