Single-player Let’s Plays and AARs
Let’s Play FTL: Faster Than Light! (Finished)
Let’s Play XCOM: Enemy Unknown! (In progress)
Part 1: Baby Steps (Battle 0, 1 March 2015 to Battle 3, 20 March 2015 – Classic Ironman): in which XCOM fights its first battles and discovers the virtue of caution
Part 2: Winning battles, whither the war? (Battle 4, 21 March 2015 to Battle 6, 11 April 2015 – Classic Ironman): in which XCOM meets the Floater and Thin Man, and discovers that there is sometimes such a thing as too much caution
Part 3: Terror and Triumph (Battle 7, 15 April 2015 to the first terror site, Battle 9, 17 April 2015 — Classic Ironman): in which XCOM says hello to the Chryssalid
Part 4: The Turning of the Tide (Battle 10 to Battle 13 — May 2015 — Classic Ironman): in which panic, poison, and chain reactions rear their ugly head
Part 5: Pride Goeth Before A Fall (Battle 14 to Battle 17 — June 2015 — Classic Ironman): in which XCOM runs into Mutons and Cyberdiscs. It hurts.
Part 6: SHIVs, Stopgaps and Archangels (Battle 18 to Battle 24 — July to August 2015 — Classic Ironman): in which XCOM claws its way back
Part 7 (FINAL): Avenger (Battle 25 and Battle 34 — September and November 2015): in which XCOM defeats the alien invasion!
The Stompers of Comps
Writeups of cooperative multiplayer games, by myself and the other players involved.
Competitive multiplayer AARs:
Let’s Play the Empire: Total War Multiplayer Campaign!
In which I tackle multiple aspects of gameplay, share cool things that happened to me, and give some feel for what it’s like to play these games.
Wargame: European Escalation (finished): (1) The Panzer General’s grandson: an introduction to W:EE; (2) Attack, defence and the art of Wargame; (3) The verdict.
Crusader Kings 2 (guest series, ongoing): (1) One hour with CKII; (2) Feudalism: domain thing; (3) How to lose CKII: a very short guide; (4) On the importance of swooshing cameras (or, personal meanderings how minor details add up to significant effect).
Demon’s/Dark Souls (on hiatus): (1) Co-op, (2) “Progress”, (3) What difficulty has to do with behavioural finance; (4) Impressions of Dark Souls.
Distant Worlds (finished): (1) First impressions: the galaxy is a big place; (2) How the opening moves play out – a mini-Let’s Play; (3) The verdict.
Persona 3: Portable (finished): (1) Impressions/overview; (2) Roleplaying and time management; (3) Setting; (4) Combat system (the quick and the dead) ; (5) Initial thoughts on the ending; (6) The retrospective verdict.
Tactics Ogre: Let Us Cling Together (finished): (1) character profiles; (2) four things it does better than FFT (and one it doesn’t); (3) how I used different character classes in battle; (4) an unfortunate mishap later in the game; (5) the verdict.
Europa Universalis III (occasional): (1) The Byzantine Empire and puzzle-like gameplay; (2) The Manchus, hordes, and the consequences of deficit spending.
Total War: Shogun 2 (finished): (1) Initial impressions, (2) Diplomacy, (3) The verdict; (4) NINJA FAIL (a video); (5) the Mori clan’s last stand (a screenshot); (6) Fall of the Samurai first impressions; (7) the Fall of the Samurai verdict.
Civilization V (finished):(1) How the city-states capture the feel of real-world great power politics; (2) Overall thoughts; (3) One year later; (4) Gods and Kings: the verdict.