Storytelling in Games
- Storytelling in Games: An Introduction
- Storytelling in Games: “What’s it all about?” Or, the Importance of Gameplay Mechanics
- Storytelling in Dominions 3 (guest post at Flash of Steel)
- Storytelling in Star Control II: Playing space detective
- An extraordinary life: storytelling in Fallout 3
- The price of heroism: storytelling in X-Com
- A history of heroes: storytelling in Valkyrie Profile 2: Silmeria
Issues in Games
- Conquest, Plunder and Tyranny: Explaining Dubious Morality in Strategy Games
- Designing victory conditions: lessons from Company of Heroes, Rise of Nations and Sins of a Solar Empire: Diplomacy
- Pricing niche strategy games: Matrix, Shrapnel and Paradox
- Pricing AI War and Tidalis: Chris Park of Arcen Games speaks
- Total War? Only for the undiplomatic: the lessons of Shogun 2
Gaming Nostalgia
Games of the Year
- 2010 — Recettear: An Item Shop’s Tale, developed by EasyGameStation and localised by Carpe Fulgur
- 2011 — Total War: Shogun 2, developed by Creative Assembly and published by Sega. (Runner-up: Tactics Ogre: Let Us Cling Together, developed and published by Square Enix.)
