Category Archives: Previews

Offworld Trading Company interview with Soren Johnson

Offworld Trading Company is an upcoming RTS where, to quote developer Mohawk Games, “money, not firepower, is the player’s weapon”. Its stated inspirations include board games, Railroad Tycoon, and conventional real-time strategy. Below, I am very pleased to present an … Continue reading

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Age of Wonders III Preview

This entry is part 2 of 4 in the series Age of Wonders III

  This is it, the biggest battle of this map so far. On my side, four towering giants – amongst the most powerful units in the game – backed by the fruits of military technology:  cannon, musketeers, flame-throwing tanks. Against … Continue reading

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Race to Mars Q&A, with Szymon Janus

Inspired by tycoon games and the classic Buzz Aldrin’s Race into Space, indie developer INTERMARUM is raising funds on Kickstarter for its upcoming turn-based strategy game, Race to Mars. RTM will task players with helming a private space company, with … Continue reading

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What’s new in Dominions 4: Thrones of Ascension

This entry is part 1 of 4 in the series Dominions 4

I’m several hours into a preview copy of Dominions 4, the follow-up to one of my favourite strategy games. Dominions 3 was user-unfriendly, a beast to learn, and a devil to master; it was also deep, rich, and rewarding, both … Continue reading

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Europa Universalis IV Q&A, with Thomas Johansson

This entry is part 2 of 12 in the series Europa Universalis IV

Europa Universalis IV is an upcoming grand strategy game by Paradox Development Studio, set during the early modern era of world history (roughly 1450 to 1800). When it was announced last year, it immediately caught my eye: I’m a long-time … Continue reading

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Wargame: AirLand Battle: right troops, right place, right time

This entry is part 7 of 12 in the series Wargame: European Escalation/AirLand Battle/Red Dragon

    My last attack failed. This one, I promise myself, won’t.   I’m playing a NATO vs NATO mirror match, one of the options available in skirmish and, in this case, multiplayer. (In universe, I imagine it as an … Continue reading

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Wargame: AirLand Battle: opening a box of virtual chocolates

This entry is part 6 of 12 in the series Wargame: European Escalation/AirLand Battle/Red Dragon

  Wargame: AirLand Battle is the upcoming sequel to Wargame: European Escalation, a Cold War-themed fusion of two genres: the RTS and the beer-and-pretzels wargame. EE was one of my favourite games of last year, and despite its beta status … Continue reading

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Guns of Icarus Online: Adventure Mode Q&A with Jess Haskins

This entry is part 2 of 3 in the series Guns of Icarus Online

  Last year, I wrote about Guns of Icarus Online, an interesting, atmospheric shooter set on board opposing steam/dieselpunk airships. Since then, developer Muse Games has unveiled a Kickstarter campaign for the long-awaited paid expansion, Adventure mode. Muse’s stated plan … Continue reading

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Age of Wonders III Q&A with Lennart Sas

This entry is part 1 of 4 in the series Age of Wonders III

  As promised, here’s the Age of Wonders III Q&A with designer Lennart Sas of Triumph Studios!   By way of introduction, Age of Wonders is a high fantasy, turn-based strategy series that has been around since the late 1990s. … Continue reading

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At the Gates Q&A with Jon Shafer!

  Civilization V designer Jon Shafer has unveiled his latest project on Kickstarter: At the Gates, a 4X strategy game that casts the player as a barbarian chief out to pick the carcass of the crumbling Roman Empire. The game … Continue reading

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X-Com 1.5? Xenonauts Alpha Preview

This entry is part 1 of 1 in the series Xenonauts

I’ve previously written about Xenonauts, the indie strategy game inspired by UFO: Enemy Unknown/X-Com: UFO Defence. Developer Goldhawk Interactive has taken pre-orders for a long time, but now it’s launched a Kickstarter campaign to raise US$50,000, and released a public, … Continue reading

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