Category Archives: RPGs

Let’s Play FTL: Faster than Light! Part 4 (FINAL): Return of the Kestrel or, the Federation Strikes Back

This entry is part 4 of 5 in the series FTL: Faster than Light

This entry is part 4 of 5 in the series FTL: Faster than LightCaptain’s log, starship Kestrel Stardate 2012.09.22   Sector Seven: Zoltan Homeworlds, Continued   When we left off, I was debating which piece of equipment to leave behind … Continue reading

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Let’s Play FTL: Faster than Light! Part 3: A New Hope

This entry is part 3 of 5 in the series FTL: Faster than Light

This entry is part 3 of 5 in the series FTL: Faster than LightCaptain’s log, starship Kestrel Stardate 2012.09.22   Sector Four: Engi Homeworlds, Continued   The Kestrel’s exploration of Sector Four continues, with mixed results.   The good news: … Continue reading

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Let’s Play FTL: Faster than Light! Part 2: Things Get Real

This entry is part 2 of 5 in the series FTL: Faster than Light

This entry is part 2 of 5 in the series FTL: Faster than LightCaptain’s log, starship Kestrel Stardate 2012.09.22   Sector Two: Pirate Space, Continued   When we left off, the Kestrel was in good form: decently armed and shielded, … Continue reading

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Let’s Play FTL: Faster than Light! Part 1: The Voyage Begins

This entry is part 1 of 5 in the series FTL: Faster than Light

This entry is part 1 of 5 in the series FTL: Faster than LightIt is a period of civil war. Rebel spaceships have overrun most of the Galactic Federation.  During the battle, Federation spies managed to steal secret plans to … Continue reading

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Jeanne d’Arc – The Very Quick Verdict

This entry is part 2 of 2 in the series Jeanne d'Arc

This entry is part 2 of 2 in the series Jeanne d’Arc Now that I’ve finished Jeanne d’Arc (PSP, 2007), I can give my verdict!   This post is really an addendum to Monday’s discussion of Jeanne’s gameplay. There’s not … Continue reading

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Speed smiting: the tactical combat of Jeanne d’Arc

This entry is part 1 of 2 in the series Jeanne d'Arc

This entry is part 1 of 2 in the series Jeanne d’Arc  I often praise the PSP as a mecca for turn-based tactical RPGs – Disgaea! Final Fantasy Tactics! Tactics Ogre! – and over the past few months, I’ve pencilled … Continue reading

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A story worth telling: Game of Thrones the RPG

What can you do when you desperately want to talk about a game, yet cannot do so without spoiling most of what made it such a memorable experience? I have been attempting to find an answer to that question for … Continue reading

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Bleak, clever cyberpunk: the world of Deus Ex: Human Revolution

This entry is part 1 of 1 in the series Deus Ex: Human Revolution

This entry is part 1 of 1 in the series Deus Ex: Human RevolutionA society consists of:   A handful of ultra-powerful ultra-rich; Criminal lords who control everything not controlled by the ultra-rich; Police whose only principle of operation is … Continue reading

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Tactics X-COM: Jagged Ogre Chronicles, or a guide to squad-level strategy/tactics/RPGs

  This is a good time to be a fan – as I am – of games that mix squad-level strategy and RPG mechanics. Last year saw the PSP release of the excellent Tactics Ogre: Let Us Cling Together, a … Continue reading

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Persona 3 Portable: The Retrospective Verdict

This entry is part 6 of 8 in the series Persona 3 & 4

This entry is part 6 of 8 in the series Persona 3 & 4    2006 was a big year for video games. That year, two of the current generation of consoles launched: the Playstation 3 and the Wii. The … Continue reading

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The Legend of Heroes: Trails in the Sky: The Verdict

  After a heyday spanning the Playstation and Playstation 2 eras, Japanese RPGs (at least, those translated into English) have retreated from home consoles: the Playstation 3 offers nowhere near the riches that its predecessors did. To some extent, portable … Continue reading

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Guest post: Writing and Worldbuilding in Final Fantasy XII: Story Isn’t Enough, by Matt Bowyer

A key part of a story’s appeal — whether it be a book, a game, or a movie — is its ability to transport me to a world of wonder, and almost as fascinating is peering behind the curtain to … Continue reading

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A history of heroes: storytelling in Valkyrie Profile 2: Silmeria

This entry is part 6 of 7 in the series Storytelling in Games

This entry is part 6 of 7 in the series Storytelling in GamesNote: Storytelling in Dominions 3, part of this feature series, is available off-site. You can read it at Flash of Steel.     (Note: this article contains moderate … Continue reading

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Dark Souls impressions: The eloquence of the blade

This is part 4 in my series on Demon’s Souls and Dark Souls.   1. Co-op: misery loves company 2. Progress, progress, progress 3. What difficulty in Demon’s Souls has to do with behavioural finance 4. Impressions of Dark Souls … Continue reading

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Difficulty in Demon’s Souls: what we can learn from… behavioural finance?!

This is part 3 of my series on Demon’s Souls and Dark Souls.   1. Co-op: misery loves company 2. Progress, progress, progress 3. What difficulty in Demon’s Souls has to do with behavioural finance 4. Impressions of Dark Souls … Continue reading

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Demon’s Souls: Progress, progress, progress

This is part 2 of my series on Demon’s Souls and Dark Souls.   1. Co-op: misery loves company 2. Progress, progress, progress 3. What difficulty in Demon’s Souls has to do with behavioural finance 4. Impressions of Dark Souls … Continue reading

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Demon’s Souls: Misery loves company

  This is part 1 of my series on Demon’s Souls and Dark Souls.   1. Co-op: misery loves company 2. Progress, progress, progress 3. What difficulty in Demon’s Souls has to do with behavioural finance 4. Impressions of Dark … Continue reading

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First impressions: Demon’s Souls, Bastion, Half-Minute Hero

Here are some of the games I started recently in lieu of pressing on with The Witcher 2…   Demon’s Souls (PS3) – The infamously difficult action-RPG. As at the end of the first level, it’s actually much less difficult … Continue reading

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The Witcher 2: Strengths and weaknesses, so far

This is my second post on The Witcher 2.   1.  First impressions 2. Strengths and weaknesses (as of early Act 2)   I’ve now played a bit more of The Witcher 2 – I’m now up to early Act … Continue reading

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The Witcher 2: first impressions

This is my first post on The Witcher 2.   1.  First impressions 2. Strengths and weaknesses (as of early Act 2)   I picked up The Witcher 2 when it went on sale a couple of weekends ago, and … Continue reading

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Persona 3 Portable: Finished! Initial (spoileriffic) thoughts on the ending

This entry is part 5 of 8 in the series Persona 3 & 4

This entry is part 5 of 8 in the series Persona 3 & 4Over the weekend, I finally finished Persona 3 Portable (not long after I finished my Conan the Barbarian post, in fact). In the coming weeks, watch this … Continue reading

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Combat in Persona 3 Portable: The quick and the dead

This entry is part 4 of 8 in the series Persona 3 & 4

This entry is part 4 of 8 in the series Persona 3 & 4As you can see above, most of my previous discussion of Persona 3: Portable has focused on one half of the gameplay: the social/high school life simulation. … Continue reading

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Tactics Ogre: Let Us Cling Together – The Verdict

  This is the fifth post in my series on Tactics Ogre. Check out my earlier impressions of the game’s character profiles; four things it does better than FFT (and one it doesn’t); how I used different character classes in … Continue reading

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Persona 3 Portable’s setting: A pop-cultural window onto the world

This entry is part 3 of 8 in the series Persona 3 & 4

This entry is part 3 of 8 in the series Persona 3 & 4Compared to other RPGs, Persona 3’s modern-day world may seem mundane. The main character buys healing items not from armourers and apothecaries, but from the pharmacist at … Continue reading

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Roleplaying and time management in Persona 3 Portable: Who says there’s no roleplaying in JRPGs?

This entry is part 2 of 8 in the series Persona 3 & 4

This entry is part 2 of 8 in the series Persona 3 & 4As far as I can tell, the core of Persona 3 (refer to my initial post for the premise of the game) is its dungeon-crawling RPG combat. … Continue reading

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Persona 3 Portable: A promising start

This entry is part 1 of 8 in the series Persona 3 & 4

This entry is part 1 of 8 in the series Persona 3 & 4Plan for the day Morning – Go to school. Afternoon – Hit the books. Evening – Fight monsters?!   The average high schooler who thinks his/her life … Continue reading

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Tactics Ogre: A tragic misunderstanding

This is the fourth post in my series on Tactics Ogre. Check out my earlier impressions of the game’s (1) character profiles; (2) four things it does better than FFT (and one it doesn’t); (3) how I used different character … Continue reading

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How a (now-defunct) gold-farming business actually worked

Here’s a bit of fascinating reading for anyone interested in the MMO phenomenon of gold farming – ICTs for Development profiles an actual World of Warcraft gold farming business, complete with a brief profit and loss statement. How many people … Continue reading

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Tactics Ogre: the building blocks of an unstoppable army

This is the third post in my series on Tactics Ogre. Check out my impressions of the game’s (1) character profiles; (2) four things it does better than FFT (and one it doesn’t); (4) an unfortunate mishap later in the … Continue reading

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