Category Archives: Business of Games

A plethora of PC strategy game companies

Strategy gaming is vibrant and multi-faceted; that’s my take-away from mapping out selected strategy game publishers, developers, and games. Here are three observations: The first is what a broad tent the chart represents. Some of these publishers (Paradox, Slitherine) have … Continue reading

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“Do you think these titles can compete with $120 million dollar super titles?”

From Gamesindustry International‘s interview with THQ president Jason Rubin:   And he [THQ CEO Brian Farrell] said, “Well, where do you think the industry’s going? Do you think these titles can compete with $120 million dollar super titles?”   So I … Continue reading

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Gamestop’s acquisition of Impulse and Spawn – my thoughts

A couple of days ago, Gamestop, the video game retailer, announced its acquisition of Impulse, the digital distribution (i.e. downloads) service, and Spawn, a streaming technology company. What are my thoughts? The usual disclaimers apply: my perspective is just that … Continue reading

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Pricing AI War and Tidalis: Chris Park of Arcen Games speaks

A few weeks ago, I wrote about the differing pricing strategies that Matrix Games, Shrapnel Games and Paradox Interactive use for their respective catalogues of niche strategy games. Matrix and Shrapnel keep prices high and discounts rare, while Paradox titles … Continue reading

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Pricing Niche Strategy Games: Matrix, Shrapnel and Paradox

For some time, I’ve kept my eye on a space-opera 4X game by the name of Distant Worlds, developed by Code Force and published by Matrix Games. This game (based on what I’ve read) could best be described as Master … Continue reading

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Carpe Fulgur’s next game is Chantelise; Recettear sells 100,000 copies

Carpe Fulgur’s next release will be Chantelise, a 2006 hack-and-slash game from EasyGameStation (more details on Chantelise here). I have to wonder whether it’ll enjoy the same success as Recettear, given that Recettear had a unique premise to hook RPG … Continue reading

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How much would it cost to start a game development company?

I’ve previously guesstimated the amount of sales revenue Carpe Fulgur would have received from Recettear, and discussed the finances of Arcen Games, the developer of AI War. Today, I found a series of posts estimating how much it would cost … Continue reading

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Arcen Games: a sobering reminder of the expenses involved in indie game development

Last week I wrote about Recettear’s sales figures, which, on my assumptions, would have pulled in revenue of ~US$500,000. However, expenses would be pure guesswork. Today’s post serves as a sober counterpoint. According to this PC Gamer article, “AI War … Continue reading

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