Category Archives: Action Games

Westerado: a short, sweet journey into the Wild West

Short, clever homage to Westerns. Westerado: Double Barrelled uses a simple premise — find the gunman who murdered your family — to take the player on a romp through the genre’s tropes: bandits, six-shooters, a crooked tycoon, a cowardly sheriff, … Continue reading

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From the archives: What five games say about violence

I originally wrote this in 2013, contrasting the approach taken by five big-name games towards violence. Arguably, recent years have seen greater awareness of what’s possible for a non-violent game, such as “walking simulators”, a renaissance in adventure games, the … Continue reading

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Guns of Icarus Online: Adventure Mode Follow-Up Q&A

This entry is part 3 of 3 in the series Guns of Icarus Online

This entry is part 3 of 3 in the series Guns of Icarus OnlineGuns of Icarus Online is one of the most unique games I’ve played – a team-based dieselpunk airship game, in which rival crews try to shoot each … Continue reading

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Transistor: concluding thoughts

This entry is part 2 of 2 in the series Transistor

This entry is part 2 of 2 in the series TransistorTransistor is a clever game, let down by its ending.   At first, Transistor resembles a reflex-driven action-RPG, with the emphasis on “action” (a la Bastion). Within minutes, the combat … Continue reading

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Transistor: 33% off on Steam for one more day

This entry is part 1 of 2 in the series Transistor

This entry is part 1 of 2 in the series TransistorVery quick heads-up; Transistor, the latest game from the studio behind Bastion, is 33% off on Steam ($13.39, down from $20) for another 30 hours. I started Transistor tonight and … Continue reading

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What five games say about violence

“They may be called the Palace Guard, the City Guard, or the Patrol. Whatever the name, their purpose in any work of heroic fantasy is identical: it is, round about Chapter Three (or ten minutes into the film) to rush … Continue reading

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Wiping away debts: the BioShock Infinite spoiler post

This entry is part 2 of 2 in the series BioShock

This entry is part 2 of 2 in the series BioShockSince so much of my response to BioShock Infinite is wrapped up in the details of the game’s story, I thought it deserved a short follow-up of its own. As … Continue reading

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BioShock Infinite: The Verdict

This entry is part 1 of 2 in the series BioShock

This entry is part 1 of 2 in the series BioShock     “Bring us the girl, and wipe away the debt.”   The year is 1912. With those words ringing in his ears, Booker DeWitt, washed-up private detective and … Continue reading

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Tomb Raider – The Very Quick Verdict (and a reflection on cover shooting)

This entry is part 2 of 2 in the series Tomb Raider

This entry is part 2 of 2 in the series Tomb Raider   After finishing Tomb Raider, I’m happy with the gameplay appraisal I posted halfway through. This is a title that’s not sure whether it wants to be “the … Continue reading

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Tomb Raider: More brain & less brawn, please

This entry is part 1 of 2 in the series Tomb Raider

This entry is part 1 of 2 in the series Tomb Raider For the last week, I’ve guided Lara Croft across an island filled with dangers, both natural and two-legged, in Tomb Raider. This is the first game in the … Continue reading

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Aviators of the smoky skies: Guns of Icarus Online

This entry is part 1 of 3 in the series Guns of Icarus Online

This entry is part 1 of 3 in the series Guns of Icarus Online  It seems all over for the crew of the airship Babbling Goldfish. On one side – the enemy, two airships bigger and heavier than ours. On … Continue reading

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Highlights from the EB Games Expo Sydney 2012: The Last of Us, Tomb Raider, Wii U, Australian indies and more!

For the last three days the Sydney Showground has played host to the EB Games Expo, and that was where I spent yesterday. There I met some folks from the industry, both publishers and indie developers; watched trailers and gameplay  … Continue reading

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Sleeping Dogs – The Verdict

This entry is part 2 of 2 in the series Sleeping Dogs

This entry is part 2 of 2 in the series Sleeping Dogs  I must be one of the few gamers out there not to have played Grand Theft Auto, or any of the other modern-day, open-world, crime-themed games that it … Continue reading

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Sleeping Dogs: The moment I fell in love

This entry is part 1 of 2 in the series Sleeping Dogs

This entry is part 1 of 2 in the series Sleeping Dogs  Sometimes you can trace when you fall in love with a creative work to a single moment, of joy or wit or creativity. And so it was with … Continue reading

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Bleak, clever cyberpunk: the world of Deus Ex: Human Revolution

This entry is part 1 of 1 in the series Deus Ex: Human Revolution

This entry is part 1 of 1 in the series Deus Ex: Human RevolutionA society consists of:   A handful of ultra-powerful ultra-rich; Criminal lords who control everything not controlled by the ultra-rich; Police whose only principle of operation is … Continue reading

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Dark Souls impressions: The eloquence of the blade

This is part 4 in my series on Demon’s Souls and Dark Souls.   1. Co-op: misery loves company 2. Progress, progress, progress 3. What difficulty in Demon’s Souls has to do with behavioural finance 4. Impressions of Dark Souls … Continue reading

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Difficulty in Demon’s Souls: what we can learn from… behavioural finance?!

This is part 3 of my series on Demon’s Souls and Dark Souls.   1. Co-op: misery loves company 2. Progress, progress, progress 3. What difficulty in Demon’s Souls has to do with behavioural finance 4. Impressions of Dark Souls … Continue reading

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Demon’s Souls: Progress, progress, progress

This is part 2 of my series on Demon’s Souls and Dark Souls.   1. Co-op: misery loves company 2. Progress, progress, progress 3. What difficulty in Demon’s Souls has to do with behavioural finance 4. Impressions of Dark Souls … Continue reading

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Demon’s Souls: Misery loves company

  This is part 1 of my series on Demon’s Souls and Dark Souls.   1. Co-op: misery loves company 2. Progress, progress, progress 3. What difficulty in Demon’s Souls has to do with behavioural finance 4. Impressions of Dark … Continue reading

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First impressions: Demon’s Souls, Bastion, Half-Minute Hero

Here are some of the games I started recently in lieu of pressing on with The Witcher 2…   Demon’s Souls (PS3) – The infamously difficult action-RPG. As at the end of the first level, it’s actually much less difficult … Continue reading

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Take to the skies with these upcoming indie games: AirMech and Guns of Icarus Online

Sometimes, sequels and remakes are exactly what the doctor ordered. In recent weeks, two upcoming air combat-themed indie games have caught my attention: AirMech and Guns of Icarus Online.   AirMech   The further advanced of the two is Carbon … Continue reading

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Could my dream of an open-world science fiction game finally come true? Prey 2

For years, I’ve wanted a really good, Ghost in the Shell-esque game that would let me wander around a futuristic city, gathering clues, wielding gadgets and hunting down evildoers. Now, it seems my wish may be granted: check out Gameshark’s … Continue reading

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Section 8: Prejudice – First impressions

Over the weekend, I had the chance to spend a few hours playing Section 8: Prejudice (see here for my “looking forward to…” post in which I mentioned the game), and so far I like it quite a bit. Here … Continue reading

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Peter’s Rule of the Ridiculous

Black Lagoon is an anime series following the adventures of a crew of modern-day gangsters/guns for hire/pirates, and one very out-of-place Japanese salaryman, as they  battle mob bosses, mercenaries and maniacs. Meanwhile, God Hand is a PS2 brawler about a … Continue reading

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All roads lead to where you want: I want an open-world Roman game

Odds are you’ve heard of the Grand Theft Auto series (modern-day, urban crime action-adventures), even if you’re not a gamer. It was Grand Theft Auto III (2001) that propelled open-world games to prominence in the industry, but open-world games have … Continue reading

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Magicka demo impressions: sadly, it’s the little things that count

Update: Following a patch, Magicka now allows you to save and quit at checkpoints (previously, quitting in mid-level would lose your progress). I now own the full game.   After hearing about Magicka, a newly-released game, on the Quarter to … Continue reading

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What I’ve been playing over the 2010 holidays; impressions of King Arthur & Far Cry 2

Over the last couple of weeks, while I’ve played a fair bit of Civilization V, on the whole I’ve taken the scattergun approach and spent a little bit of time on a lot of games instead of focusing on a … Continue reading

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The joy of playing with other people in Worms Reloaded

While I have been in no great hurry to play single-player Worms Reloaded, the recently-released (August) entry in Team 17’s long-running series,  multiplayer is a different story. Anyone living with me should be able to tell when I’m playing multiplayer … Continue reading

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