Category Archives: Features

What five games say about violence

“They may be called the Palace Guard, the City Guard, or the Patrol. Whatever the name, their purpose in any work of heroic fantasy is identical: it is, round about Chapter Three (or ten minutes into the film) to rush … Continue reading

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Guns of Icarus Online: Adventure Mode Q&A with Jess Haskins

  Last year, I wrote about Guns of Icarus Online, an interesting, atmospheric shooter set on board opposing steam/dieselpunk airships. Since then, developer Muse Games has unveiled a Kickstarter campaign for the long-awaited paid expansion, Adventure mode. Muse’s stated plan … Continue reading

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Age of Wonders III Q&A with Lennart Sas

  As promised, here’s the Age of Wonders III Q&A with designer Lennart Sas of Triumph Studios!   By way of introduction, Age of Wonders is a high fantasy, turn-based strategy series that has been around since the late 1990s. … Continue reading

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At the Gates Q&A with Jon Shafer!

  Civilization V designer Jon Shafer has unveiled his latest project on Kickstarter: At the Gates, a 4X strategy game that casts the player as a barbarian chief out to pick the carcass of the crumbling Roman Empire. The game … Continue reading

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The Best Games of 2012

Happy New Year, everyone!   2013 has dawned, and it’s time to review the best of last year’s games (that I played). This year I’ve opted to break from the traditional “best RPG”, “best strategy”, etc format normally used in … Continue reading

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Love, Hate, and Stories: The Visual Novels of Christine Love

This entry is part 7 of 7 in the series Storytelling in Games

This entry is part 7 of 7 in the series Storytelling in GamesTo what heights – and depths – of emotion can we be moved by text in a game? This is the question posed by two of the best … Continue reading

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Armageddon Empires: lessons from a five-year-old indie strategy game

  Two high-profile strategy games came out recently, Civilization V: Gods and Kings and Sins of a Solar Empire: Rebellion, and I might as well spoil my forthcoming reviews by saying I like both of them. Each offers incremental but … Continue reading

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Tactics X-COM: Jagged Ogre Chronicles, or a guide to squad-level strategy/tactics/RPGs

  This is a good time to be a fan – as I am – of games that mix squad-level strategy and RPG mechanics. Last year saw the PSP release of the excellent Tactics Ogre: Let Us Cling Together, a … Continue reading

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Persona 3 Portable: The Retrospective Verdict

This entry is part 6 of 6 in the series Persona 3 Portable

This entry is part 6 of 6 in the series Persona 3 Portable    2006 was a big year for video games. That year, two of the current generation of consoles launched: the Playstation 3 and the Wii. The rival … Continue reading

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A history of heroes: storytelling in Valkyrie Profile 2: Silmeria

This entry is part 6 of 7 in the series Storytelling in Games

This entry is part 6 of 7 in the series Storytelling in GamesNote: Storytelling in Dominions 3, part of this feature series, is available off-site. You can read it at Flash of Steel.     (Note: this article contains moderate … Continue reading

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My Game of the Year – 2011 is…

This entry is part 2 of 2 in the series Game of the Year Awards

This entry is part 2 of 2 in the series Game of the Year Awards2011 was a good year in gaming. Just counting new releases, I enjoyed all of:   Bastion (PC), an isometric action game with pretty art design … Continue reading

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A game that could have been: Emperor of the Fading Suns

If I had a penny for every game set in outer space, I’d be writing this post from somewhere sunnier and sandier. How many first-person shooters have cast us as Angry McShootsalot, the space marine? And how many RPGs and … Continue reading

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The price of heroism: storytelling in X-Com

This entry is part 5 of 7 in the series Storytelling in Games

This entry is part 5 of 7 in the series Storytelling in GamesNote: Storytelling in Dominions 3, part of this feature series, is available off-site. You can read it at Flash of Steel.     Almost every game out there … Continue reading

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Total War? Only for the undiplomatic: the lessons of Shogun 2

This entry is part 2 of 7 in the series Total War: Shogun 2

This entry is part 2 of 7 in the series Total War: Shogun 2Update: You can find my verdict on Shogun 2 here.   Total War: Shogun 2: A diplomatic victory, but not in the way you’d think   I’ve … Continue reading

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Pricing AI War and Tidalis: Chris Park of Arcen Games speaks

A few weeks ago, I wrote about the differing pricing strategies that Matrix Games, Shrapnel Games and Paradox Interactive use for their respective catalogues of niche strategy games. Matrix and Shrapnel keep prices high and discounts rare, while Paradox titles … Continue reading

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Pricing Niche Strategy Games: Matrix, Shrapnel and Paradox

For some time, I’ve kept my eye on a space-opera 4X game by the name of Distant Worlds, developed by Code Force and published by Matrix Games. This game (based on what I’ve read) could best be described as Master … Continue reading

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The appeal of common sense: Intuitive gameplay

I’ve played video games for 21 years. Adventure, rhythm, role-playing, platformer, first-person shooter, and of course strategy – I’ve played virtually every genre, with the notable exception of sports games, at one time or another. But for all that, there … Continue reading

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And my Game of the Year – 2010 is…

This entry is part 1 of 2 in the series Game of the Year Awards

This entry is part 1 of 2 in the series Game of the Year AwardsThis would normally be the time to review the best and worst of 2010’s games, except I only played a handful of the titles which came … Continue reading

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An extraordinary life: storytelling in Fallout 3

This entry is part 4 of 7 in the series Storytelling in Games

This entry is part 4 of 7 in the series Storytelling in GamesNote: Storytelling in Dominions 3, part of this feature series, is available off-site. You can read it at Flash of Steel.     Warning: this post contains extensive … Continue reading

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Designing victory conditions: lessons from Company of Heroes, Rise of Nations and Sins of a Solar Empire: Diplomacy

I’ve talked about how a strategy game should ideally build to a dramatic climax, a point also made by the most recent episode of Flash of Steel. I gave several examples: Civilization, Emperor of the Fading Suns, and (going by … Continue reading

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Storytelling in Star Control II: Playing space detective

This entry is part 3 of 7 in the series Storytelling in Games

This entry is part 3 of 7 in the series Storytelling in GamesNote: Storytelling in Dominions 3, part of this feature series, is available off-site. You can read it at Flash of Steel.     If you were a hero, … Continue reading

Posted in Features, Games, PC Games, RPGs, Speculative Fiction, Storytelling | Tagged , , , , , , , , , | 13 Comments

Conquest, Plunder and Tyranny: Explaining Dubious Morality in Strategy Games

Why do we play strategy games in ways that, in real life, would land us in the dock for crimes against humanity?   Three Moves Ahead, Troy Goodfellow’s strategy game podcast, recently discussed the ethics of wargames, but to me, … Continue reading

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Storytelling in Games: “What’s it all about?” Or, the importance of gameplay mechanics

This entry is part 2 of 7 in the series Storytelling in Games

This entry is part 2 of 7 in the series Storytelling in GamesNote: Storytelling in Dominions 3, part of this feature series, is available off-site. You can read it at Flash of Steel.   “What’s the story all about?”   … Continue reading

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Storytelling in Games: An Introduction

This entry is part 1 of 7 in the series Storytelling in Games

This entry is part 1 of 7 in the series Storytelling in GamesNote: Storytelling in Dominions 3, part of this feature series, is available off-site. You can read it at Flash of Steel.   Ever since the first men and … Continue reading

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