Clippings: Afghanistan ’11, Julian Gollop, Video Game Photography, and more

Strategy gamers are in for a treat this week with the release of Afghanistan ’11, the sequel to Vietnam ’65. Like its predecessor, Afghanistan ’11 captures the experience of waging counterinsurgency warfare against an unseen foe. The Taliban lurk, place IEDs, ambush convoys, and occasionally emerge in force. Just as important are logistics and the need to shore up political support. On “normal” difficulty, I find the game rather punitive (which is probably appropriate to the theme), and I’ve encountered some annoying bugs. Overall, I would still recommend it to those interested. Update: I would recommend it once the bugs have been addressed; I’ve encountered several crashes and – infuriatingly – an already-met victory condition resetting itself, preventing me from winning a campaign map on which I’d spent hours. For more details, check out Tim Stone’s review in his Flare Path column.

Julian Gollop, of X-COM fame, has conducted a Q&A about his upcoming game Phoenix Point. His stated ambition is to realise the vision he first set out to create X-COM: Apocalypse, involving multiple factions and alien monsters that mutate to counteract the player.

Micah Dutro at Explorminate gives a positive review to Battle Brothers, a low-fantasy tactical RPG.

Nadia Oxford at USGamer discusses Zelda: Breath of the Wild as a post-apocalyptic game

Simon Parkin at Eurogamer discusses video game photography from Final Fantasy XV to Zelda: Breath of the Wild.

Meanwhile, Robert Purchese from Eurogamer meets Andrzej Sapkowski, the author of the Witcher books.

Finally, fantasy fans might be amused by this analysis of the frequency of braid-tugging in Wheel of Time.


Also published on Medium.

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