Clippings: the design philosophy of Breath of the Wild, building a career out of mods, subscription gaming, Tooth & Tail

This week’s top read is Chris Thursten’s (Eurogamer) analysis of Zelda: Breath of the Wild, which frames its design in the context of games such as Far Cry 2 and Morrowind. These titles expanded the list of available verbs and then encouraged the player to experiment–a philosophy that, the article argues, goes on to guide Breath of the Wild.

Joe Donnelly at PC Gamer profiles two Cities: Skylines modders whose hobby transformed their lives — one now works for Arkane, while the other overcame depression and returned to creating art. Inspiring stuff.

Rob Fahey at GamesIndustry discusses the subscription models being pursued by Microsoft and Sony.

Finally, Tom Marks at PC Gamer previews Tooth and Tails, a short-form action-RTS. While the preview likens it to a condensed Starcraft II, it reminds me more of Herzog Zwei.


Also published on Medium.

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