Monthly Archives: March 2017

Clippings: Afghanistan ’11, Julian Gollop, Video Game Photography, and more

Strategy gamers are in for a treat this week with the release of Afghanistan ’11, the sequel to Vietnam ’65. Like its predecessor, Afghanistan ’11 captures the experience of waging counterinsurgency warfare against an unseen foe. The Taliban lurk, place … Continue reading

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In search of Cathay: exploring historical strategy games set in China

This post discusses some of the notable games that explore the history of China – a fascinating subject crying out for more attention. Romance of the Three Kingdoms Any discussion of strategy games set in China must begin with KOEI’s … Continue reading

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Musical Monday: The Music of Zelda: A Link to the Past

In honour of Zelda: Breath of the Wild, this week’s music is a blast from the past. I’ve chosen three very distinct songs from 1991’s A Link to the Past – the Hyrule Overture, LttP‘s upbeat, “we’re off on an adventure” … Continue reading

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Clippings: the design philosophy of Breath of the Wild, building a career out of mods, subscription gaming, Tooth & Tail

This week’s top read is Chris Thursten’s (Eurogamer) analysis of Zelda: Breath of the Wild, which frames its design in the context of games such as Far Cry 2 and Morrowind. These titles expanded the list of available verbs and then … Continue reading

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Clippings: Frog City’s Imperialism, Ubisoft’s VR, Kickstarter, Persistent Video Games, Steel Division: Normandy 44

Last night, I fired up Imperialism, the classic 1997 strategy game casting the player as a nineteenth-century Great Power in pursuit of world domination. It holds up remarkably well. There are two notable features about its design: (1) it’s elegant, … Continue reading

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