Monthly Archives: August 2014

The Beginner’s Guide to Wargame

This entry is part 12 of 12 in the series Wargame: European Escalation/AirLand Battle/Red Dragon

This entry is part 12 of 12 in the series Wargame: European Escalation/AirLand Battle/Red DragonWargame is one of my favourite RTS series. It can also be daunting — I know several readers have picked it up on sale, only to … Continue reading

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Pay what you want for a great book: The Curse of Chalion, by Lois McMaster Bujold

This week’s Humble Bundle offers a fantastic deal – pay what you want for Lois McMaster Bujold’s The Curse of Chalion (and several other ebooks). If most fantasy – and most adventure – fiction (such as Bujold’s own Vorkosigan series) is … Continue reading

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Musical Monday: “Cyan’s Theme” (Final Fantasy VI), composed by Nobuo Uematsu

This week’s song is another gem from FF6, which excelled at clear, simple, memorable character themes. I’m slowly learning how to play it on the piano; the version I linked below is the SNES original music. Decades later, it still sounds … Continue reading

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Transistor: concluding thoughts

This entry is part 2 of 2 in the series Transistor

This entry is part 2 of 2 in the series TransistorTransistor is a clever game, let down by its ending.   At first, Transistor resembles a reflex-driven action-RPG, with the emphasis on “action” (a la Bastion). Within minutes, the combat … Continue reading

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Musical Monday: “Main Theme” (Ni no Kuni), composed by Joe Hisaishi

With speculation swirling about the fate of Studio Ghibli, I’ve chosen to celebrate their work by presenting the main theme of Ni no Kuni. The world map theme, which I highlighted last year, is a variant. Enjoy!  

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Transistor: 33% off on Steam for one more day

This entry is part 1 of 2 in the series Transistor

This entry is part 1 of 2 in the series TransistorVery quick heads-up; Transistor, the latest game from the studio behind Bastion, is 33% off on Steam ($13.39, down from $20) for another 30 hours. I started Transistor tonight and … Continue reading

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A random battle draws near! Command?

In theory, JRPG random battles are an attrition mechanism. The resulting drain on resources (usually consumables and MP) should, and very occasionally does, produce tension. In practice, JRPG (and Western RPG) designers are usually generous with resources, and few battles … Continue reading

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