I’m in the midst of a selective re-read of Terry Pratchett’s Discworld novels, and while individual books are often hit-and-miss (hence the “selective”), the series as a whole is as much a marvel as it was when I discoverd it all those years ago. What starts as a series of gags about fantasy cliches (and, for the first few books, not even especially good gags) evolves into a mix of humour, adventure, and social commentary, that, at its best, outdoes what it originally parodied. Here is a good article chronicling that growth.
The Discworld novels also spawned three adventure games; I briefly played one of them, many years, ago, and I still remember that if you asked the weedy main character* to ‘examine’ himself, he said he was “really six foot tall, bronzed, and rippling with muscle, but the artist has had a bad day”. Here is Hardcore Gaming’s write-up of the games. And here is a video Let’s Play of Discworld Noir, the third and final game.
* Rincewind, the “wizzard” who can’t even spell wizard.
In other news:
- The gloriously named PS2 action-RPG Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs the Soulless Army is being re-released as a download on the US PSN store. I played a bit of this years ago, and while it’s mechanically flawed — its controls were clunky and the random encounter rate was way too high — it also featured glorious music and a unique setting, Jazz-Age Japan. I keep meaning to finish it one day!
- Have you noticed that, increasingly, video game female leads are daughters (or surrogate daughters), not love interests? Here is an Edge article on the “rise of the protagonist dad”.
- Julian Gollop, creator of the original X-COM, is back! Here is his Kickstarter campaign for Chaos Reborn, a fantasy turn-based tactics game with a striking aesthetic.