Monthly Archives: November 2013

Musical Monday: “Main Theme” (X: Rebirth), composed by Andrei Zakharov

I’ve never played X: Rebirth, the space simulation from which this week’s piece hails, and judging by the reviews (and the series’ reputation for density), I doubt I ever will. But that doesn’t detract from the haunting beauty of its … Continue reading

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The Vita-stic Persona: 4 Golden

This entry is part 8 of 8 in the series Persona 3 & 4

This entry is part 8 of 8 in the series Persona 3 & 4   Above is my new PlayStation Vita, running Persona 4: Golden! After a bit over a week, I think the hardware and the software were made … Continue reading

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Pandora’s Toy Box: Observations on Dominions 4

This entry is part 3 of 4 in the series Dominions 4

This entry is part 3 of 4 in the series Dominions 4Spring, Year 4 of the Ascension Wars. The rival empires of Jomon, T’ien Ch’i, and Pythium have soaked their borderlands in blood; the prize, the Thrones of Ascension that … Continue reading

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IMMELMANN TURN: Sid Meier’s Ace Patrol quick impressions

  At first, I didn’t like Sid Meier’s Ace Patrol very much, its designer notwithstanding. On paper, this turn-based, TRPG take on World War I air combat had it all: a clean, simple interface; pilots who levelled up and learned … Continue reading

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Musical Monday: “Hometown” (Xenoblade Chronicles), composed by Yoko Shimomura and ACE+

I’ve previously highlighted the gorgeous soundtrack of Xenoblade Chronicles, and this week, I’ve returned for a second helping. “Hometown” is the epitome of RPG town music – peaceful, happy, and pleasant. Like most of the game’s ambient songs, it comes … Continue reading

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Quick impressions: Transport Tycoon (Android version)

This is the mobile version of the PC strategy classic, a title I loved as a kid – I still own the official game guide. There are plenty of minor differences (most notably, the random map generator is gone, replaced … Continue reading

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