Talisman: Prologue is a recently released Android/iOS adaptation of an old board game (which I have not played), Games Workshop’s Talisman. TP is a solitaire game in which the player controls a single high fantasy adventurer (a warrior, troll, assassin, etc), who moves around a board, attempting to solve a “quest” (kill X monsters, bring the princess to Y castle) chosen at the start of the game.
Note my choice of words: the character moves around the board, not the player. That’s because almost everything in TP – how far the adventurer moves, the monsters he/she encounters, whether s/he defeats the goblin, whether the enchantress turns him/her into a frog – is determined almost entirely by chance. Never mind strategy or making interesting decisions; in TP, there are very few decisions at all, and in mechanical terms, that makes it a lousy game.
So what’s the point of TP, then? Its theme, which I think you will enjoy to the extent that (a) your imagination can construct a story from card art and random numbers (TP‘s high production values help), and (b) you like ‘80s high fantasy. The last time I played, my assassin stumbled on a mischievous imp (drew an Imp card), who teleported him to a cave (I rolled a certain number), where he slew a serpent (drew a card, rolled a die, and compared his die roll + strength against the serpent’s) and discovered a rich hoard of gold (another die roll). There is a cool and exciting, if brief, story in there, even if I had to fill in all the details in my head.
The last thing I should note is that the game’s own designers seem very aware that it lacks the depth for sustained play. The game’s quests – and hence, its play sessions – don’t last very long. However, finishing each quest unlocks both new quests and new adventurers, which is what provides the incentive to return.
Overall, I can’t recommend TP for gamers in search of a meaty ruleset, a tense challenge, or even much in the way of player agency. However, for those who don’t mind being spectators while the dice do the work, TP is worth a look as a coffee-break-length ticket to Fantasyland.
A technical note: while the game is playable on my 7” device (Nexus 7), the font is too small for my liking. People with larger screens may find the font more appropriately sized.