Monthly Archives: October 2012

Musical Monday: “Icarus” (Deus Ex: Human Revolution), composed by Michael McCann

Sorry for the delays, guys — Musical Monday is back! Since I’ve been talking a lot about XCOM: Enemy Unknown lately, for this week’s song I’ve opted to present one of composer Michael McCann’s previous works: “Icarus”, from Deus Ex: … Continue reading

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Aubrey & Maturin sail onto Kindle!

  Calling all lovers of good books! Patrick O’Brian’s entire Aubrey & Maturin series (which you might remember from the Russell Crowe and Paul Bettany movie a number of years ago) is now available on Kindle. Now you can carry … Continue reading

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Let’s Play XCOM: Enemy Unknown! Part 4: The Turning of the Tide

This entry is part 6 of 12 in the series XCOM: Enemy Unknown/XCOM 2

And we’re back!   After Part 3’s successful terror mission, the rest of April passes without incident. Dr Vahlen and her scientists finish research on beam weapons, which unlocks laser pistols and laser assault rifles for use by my squad! … Continue reading

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Let’s Play XCOM: Enemy Unknown! Part 3: Terror and Triumph

This entry is part 5 of 12 in the series XCOM: Enemy Unknown/XCOM 2

Welcome to the third part of my Let’s Play (Classic difficulty, Ironman mode) for XCOM: Enemy Unknown!   When we previously left off, I had two worries. One, whether I could obtain better arms and armour before the game ramped … Continue reading

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Let’s Play XCOM: Enemy Unknown! Part 2: Winning battles, whither the war?

This entry is part 4 of 12 in the series XCOM: Enemy Unknown/XCOM 2

Welcome back to my Let’s Play (Classic difficulty, Ironman mode) of XCOM: Enemy Unknown! We finished our last instalment on March 20 (game time), with a successful end to XCOM’s third battle. Following that battle, XCOM earned a new, experienced Heavy … Continue reading

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Let’s Play XCOM: Enemy Unknown! Part 1: Baby Steps

This entry is part 3 of 12 in the series XCOM: Enemy Unknown/XCOM 2

March, 2015. We are not alone in the universe. Humanity is under attack from an alien army equipped with technology beyond anything we have seen. The armed forces of the Earth are powerless. All save one – the mysterious international … Continue reading

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Musical Monday: “Space Beacon” (Digital: A Love Story), composed by radiantx

One of the cleverest and most memorable games I’ve played this year was Digital: A Love Story, Christine Love’s 2010 visual novel. Its retro, pseudo-8-bit music is a key part of its conceit, that the player is a teenager discovering … Continue reading

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X-COM: That which kills us makes us very dead

With the new XCOM game around the corner, it’s time to reflect on the fallen. The First and Second Alien Wars had horrific death tolls. Tens, hundreds, thousands of little pixel-dudes rotated on the spot to face the player, screamed, … Continue reading

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Highlights from the EB Games Expo Sydney 2012: The Last of Us, Tomb Raider, Wii U, Australian indies and more!

For the last three days the Sydney Showground has played host to the EB Games Expo, and that was where I spent yesterday. There I met some folks from the industry, both publishers and indie developers; watched trailers and gameplay  … Continue reading

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Banner Saga’s single-player sounds promising

Banner Saga, a Norse-themed tactical RPG trilogy from indie studio Stoic Games, was one of the early titles to ride to prominence on Kickstarter this year. Now Nathan Grayson of Rock, Paper, Shotgun has posted a monster three-part interview/preview, and … Continue reading

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Musical Wednesday: “Butterfly Garden”, “On Buddha’s Land”, “Lhasa Groove” and “Yellow Fever” (Sleeping Dogs)

Sorry for the delay, folks. This week, I have not one, not two, but FOUR songs for you — all are from Sleeping Dogs, since I just praised its soundtrack in my review. Three sound more traditional to my novice … Continue reading

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Sleeping Dogs – The Verdict

This entry is part 2 of 2 in the series Sleeping Dogs

  I must be one of the few gamers out there not to have played Grand Theft Auto, or any of the other modern-day, open-world, crime-themed games that it spawned. None had premises that appealed to me – until now. … Continue reading

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