Monthly Archives: January 2011

Now that’s original: Gettysburg Armoured Warfare, a steampunk Civil War game

So just days after I complained about a glut of high fantasy and space opera games, and a corresponding lack of other settings such as steampunk, what should make its way through the blogosphere but this: Gettysburg Armoured Warfare.   … Continue reading

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Mass Effect: Thoughts on the Paragon/Renegade system

Right now, I’m about halfway through the original Mass Effect, an RPG whose morality system was one of its signature innovations. Traditionally, RPGs have a good/evil scale; your decisions push you up or down that scale; and those decisions, all … Continue reading

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Magicka demo impressions: sadly, it’s the little things that count

Update: Following a patch, Magicka now allows you to save and quit at checkpoints (previously, quitting in mid-level would lose your progress). I now own the full game.   After hearing about Magicka, a newly-released game, on the Quarter to … Continue reading

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Let me play a cyborg! The prevalence of high fantasy & classic space opera in games

Elf, dwarf, dragon, tavern.   Space pirate, FTL jump, space cruiser, space junk.   I’ve just summed up the settings of 50% of the science fiction and fantasy novels in existence. And I’ve also summed up the settings of 90% … Continue reading

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The appeal of common sense: Intuitive gameplay

I’ve played video games for 21 years. Adventure, rhythm, role-playing, platformer, first-person shooter, and of course strategy – I’ve played virtually every genre, with the notable exception of sports games, at one time or another. But for all that, there … Continue reading

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Tactics Ogre – European release only a month away

To my pleasant surprise, Square Enix has announced that Tactics Ogre for PSP will come out in Europe on 25 February, a little over a month away and only ten days after its US release. (press release courtesy of Gamershell). … Continue reading

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Mass Effect: That guy looks familiar…

I’ve played a little bit more Mass Effect, enough to start growing fond of some of the game’s characters, dialogue and alien species but nowhere near enough to give a definitive verdict on the game. But one thing has already … Continue reading

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I can see my base from here! Strategic zoom in RTSes

There have been many innovations in the RTS genre since it crawled out of the Garden of Herzog Zwei. But when I recently played a number of pre-2007 games, there was one innovation in particular that I sorely missed: the … Continue reading

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Game of Thrones – news round-up

The last few days have seen quite a few Game of Thrones-related news items. A recap below: A Game of Thrones will premiere in the US on 17 April. HBO has released new publicity photos, visible here.  I particularly like … Continue reading

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The Stompers of Comps #1: Sins of a Solar Empire 2v2 AAR, with Josh

I’m pleased to present this blog’s first cooperative after-action report (AAR)/Let’s Play (LP)! For today’s post, The Stompers of Comps #1, we played one of my preferred timekillers, a polished and, I’m glad to say, profitable space-opera RTS from a … Continue reading

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What I’ve been playing over the 2010 holidays; impressions of King Arthur & Far Cry 2

Over the last couple of weeks, while I’ve played a fair bit of Civilization V, on the whole I’ve taken the scattergun approach and spent a little bit of time on a lot of games instead of focusing on a … Continue reading

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Carpe Fulgur’s next game is Chantelise; Recettear sells 100,000 copies

Carpe Fulgur’s next release will be Chantelise, a 2006 hack-and-slash game from EasyGameStation (more details on Chantelise here). I have to wonder whether it’ll enjoy the same success as Recettear, given that Recettear had a unique premise to hook RPG … Continue reading

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Puzzle or strategy? Byzantium in Europa Universalis III

Note: Europa Universalis IV is now out! You can find my EU4 coverage here.   This is part 1 of an irregular series on Europa Universalis III.   Part 1: The Byzantine Empire and puzzle-like gameplay. Part 2: The Manchus, … Continue reading

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