Victoria 2: Now THAT’s detail

Victoria 2, Paradox’s historical simulation of the nineteenth-century world, is a game to which I have to take off my hat. Now, I have not played the full game — just the first game in the series and the demo of Vicky 2. I didn’t even have that much fun with the demo! But even from the demo, its ambition and detail were amazing to behold. The game models pension costs, migration driven by employment opportunities, the whole spectrum of political and religious beliefs across an entire nation, the gradual process by which government can subsidise, educate, and nurture a workforce. Raising an army is not done overnight, but requires that you spend months or years encouraging your young men to join the army through better military funding. Most strikingly, this is a game which actually tracks the flow of money through the world economy, starting from the moment gold is dug out of the ground and proceeding via the profits earned by the mine-owners and the wages paid to the miners.

Does this actually make for a good game? I don’t know, and neither do the critics. But it was enough to sorely tempt me when I saw the game being offered for 30% off at Impulse.

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