Another Ambitious Space Game: Shores of Hazeron

Last week, I mentioned Artemis, the starship bridge simulator. This week, I present another ambitious space game, spotted by DocLazy at the Quarter to Three forums. Shores of Hazeron seems to be a first-person cross between SimCity, Master of Orion, Wing Commander and Dwarf Fortress. You design, build, and skipper spaceships, land on planets and explore them in first person, and build the cities that fuel your interstellar jaunts. The game’s ambition impresses and intimidates me at the same time.

For example, consider the amount of work needed just to get into space if you opt to start your own empire.  First you need to hunt animals or gather plant fibres to craft your imperial flag. Then you need to build a city, mine stone, lay roads, set up farms, wait for citizens to move in… Eventually you bootstrap your way to an aircraft factory where you can build a space rocket. Mission accomplished! Or… not. Because if you want to build a proper starship, you have to gather two types of handwavium. And to do that, you need to jump into your primitive rocket ship, explore your home star system, and build a moon base to harvest the handwavium. After that, you will finally have the resources you need for spacecraft. Spaceward, ho!

You can see why I don’t have the time to jump in right now. That said, I still look forward to giving Shores of Hazeron a try after my holiday. Anything that sounds this cool on paper is worth a try!

(By the way, speaking of Artemis, the full game costs $60 but you can get a copy free if you send the designer a video recording of yourself and your buddies playing the demo. The media page is regularly updated with the latest videos, too. So if you have a buddy or five who’d like fifteen minutes of fame…)

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2 Responses to Another Ambitious Space Game: Shores of Hazeron

  1. Joseph says:

    Did you ever try it out? Trying to decide if I will get it.

    • Peter Sahui says:

      Actually, I didn’t — I heard it suffered from severe lag, and I didn’t check back to see whether the problem had been fixed.

      If you do check it out, though, please comment and let us know how it is!

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