I love Endless Legend‘s soundtrack, and I love its imaginative, distinct factions. This week, I thought I’d bring them together. Below, I highlight one theme from each of the three factions that I’ve played (there are eight factions total, each with two themes). Enjoy!
Guns of Icarus Online is one of the most unique games I’ve played – a team-based dieselpunk airship game, in which rival crews try to shoot each other out of the sky. When it launched in 2012, it was strictly PvP. The following year, developer Muse Games launched a Kickstarter campaign to add PvE (“Adventure mode”), and it seems to be coming along nicely.
Read on for my follow-up email interview with Howard Tsao, CEO of Muse Games, about Adventure mode:
Peter Sahui: Hello, and welcome to the site!
When I last spoke to Muse Games in 2013, you were running a Kickstarter campaign for “Adventure mode” — a large expansion pack that would add PvE and co-op to the game. How is that coming along?
Howard Tsao: It’s been a long journey, with the scope of the expansion arguably larger than the original game, but we’re constantly making progress. Right now, in addition to iterating on some of the game modes and honing AI director as well as AI enemy movement and behaviour, we’re also doing work on player, faction, and world progressions. A lot of the in mission or in match feedback and progression are being designed and worked on as well. We’re creating factional airships, boss ships, and wardrobe as well, and we’ll soon move into designing more maps and game modes as well.
This week’s biggest news item is a movie – Mad Max: Fury Road is out, to rave reviews. It deserves them. Fury Road is what Mad Max movies should be. It’s what Mad Max movies can be, given a reported US$150M budget. It’s thrilling, visually spectacular (sometimes downright beautiful), and features a tough, capable female lead – I can sum it up in one phrase: “Holy @*&%, that was cool!” If the upcoming Mad Max game can live up to the movie, it will be a blast.
In other news:
- There are plenty of upcoming space games; Rebel Galaxy‘s unique features are (1) a country music soundtrack and (2) that it gives players a capital ship instead of a fighter. Here is USGamer’s video preview; here are written previews.
- Brief but interesting – USGamer takes a look at genres that did better outside their home countries.
- Hearts of Iron IV has been delayed again, with the new date to be announced after the team is done working on “a large milestone”.
- Still on the subject of WW2, reviewers are glowing about Order of Battle: Pacific, a new game inspired by Panzer General and Unity of Command.
- PC Gamer reviews Kerbal Space Program, version 1.0. The game has been available in pre-release form for ages — I wrote very briefly about it years ago — and so the PC Gamer piece reads more like an appreciation.
- In adventure game news, reviews are uninspiring for Broken Age: Act 2. I’d held off buying until the entire game was out. Perhaps I should keep holding out for a better discount?
- And finally, a game I never knew existed: A-Train 3D, a crunchy train management game for 3DS.
Have I got a treat for you this week! The music of Tropico 4 is fantastic, both in its own right, and as a way to bring the setting to life. Enjoy – and check out artist Alex Torres’ other work. I’m listening to his catalogue on Spotify as I type…
The two expansions to Age of Wonders 3 have brought new races, a new character class, and (together with patches), assorted features and balance tweaks. They have also addressed my single biggest complaint with the game: the victory conditions (and their effect on pacing).
At launch, there was one way to win AoW3: destroy all opponents. This made the endgame a slog. Now, there are several other options:
- Beat down the AI players to the point where they surrender (added via patch). Per the developers, this is meant to happen after the “epic final battle… in situations where the AI is substantially outmatched and just lost a great number of its forces in a battle.” Based on the two AI players who surrendered after I crushed their multi-stack main armies, this works as promised!
- Territorial control, added in the first expansion. Similar to the Thrones mechanic in Dominions 4, this requires the player to take several “seals of power” defended by independent monsters, and hold them while progress towards victory ticks up. As the monsters periodically respawn, the seals have to be garrisoned – I suspect this is a risk/reward mechanic. Do you grab many seals, and risk spreading yourself too thin? Encouragingly, AI players do realise the importance of the seals; I lost my second game post-expansion when the AI flattened my armies and then captured the seals.
- A new, Wonder-style victory condition, added in the second expansion. I’m still getting a handle for this one; the developers describe it as “a great option for more defensive players”. Unlike the seals victory, aiming for this will provoke the AI players into declaring war, so it’s a defensive victory rather than a peaceful one.
- My link of the week is this trailer for the upcoming Mad Max game, due out 4 September. It looks great! Let’s see if it lives up to that potential.
- USGamer previews Xenoblade Chronicles X, the upcoming Wii U sequel to Xenoblade. And here, Nintendo presents an hour of gameplay footage.
- Creative Assembly states that it will develop Total War: Warhammer in parallel to, not instead of, historical games.
I wanted to go into a bit more detail on this week’s books – Night Soldiers, by Alan Furst (novel) and The Grace of Kings, by Ken Liu (novel).
Night Soldiers is billed as a spy novel. I say ‘billed as’ because it’s really a collection of vignettes, loosely linked by the 1930s-1940s world of espionage. Here, a Bulgarian lad comes of age as a trainee spy in Moscow, amidst the terror of Stalin’s purges. There, a lethargic American joins the OSS, parachutes into occupied France, and discovers his talent for sabotage. It’s a vivid, immersive read – although as with the novels of Patrick O’Brian, the emphasis is on atmosphere rather than plot, so it may not be to everyone’s taste. If you’re interested in the era, give the sample chapter a look.
The Grace of Kings is a much-hyped epic fantasy inspired by Chinese history. It’s interesting, both for its setting and its style. It also tells a pretty good yarn!
Grace of Kings is the story of two men, Kuni the trickster and Mata the warrior, as they rise to power. Their adventures are, essentially, a fantasy retelling of the fall of the Qin Dynasty and the rise of the Han. (Seriously, knowing a bit about the period was enough to let me guess where the plot would go. I even guessed how specific incidents would unfold.) The Chinese influence extends beyond the setting – the mythic tone, the occasionally detached prose, and the willingness to tell rather than show remind me of the pre-modern literary conventions of Three Kingdoms. My main complaint is that one or two character actions felt contrived, seemingly so as to stick to “history”. Overall, a recommended read for fans of epic fantasy novels and grand strategy games (and maybe even Konami’s Suikoden RPGs).
Finally, I read Terry Pratchett’s Maskerade (novel) – his parody of The Phantom of the Opera. Decent, amusing, with some pointed comments on superficial beauty. Recommended for Discworld fans.
That is my initial impression of Oriental Empires (press release here), a newly announced 4X game that will be set in China between 1500 BC and 1500 AD. The bullet points and especially the screenshots remind me of Endless Legend/Civilization V meets Romance of the Three Kingdoms XI – it looks like all combat takes place on a hex-based strategic map, rather than being divided between a tactical and a strategic layer. The developers, R. T. Smith and John Carline, do have experience – both men have previously worked on the Total War series, with Smith’s experience stretching all the way back to the original Shogun. With the game scheduled for Early Access in ‘summer 2015′ (northern summer, I assume), the finished product is still some ways off.
Personally, I think the idea has potential. I’m always up for a novel setting, and China is badly underused in (Western) games. I’m trying to line up an interview with the developers, and will report back with any findings.
Tactics Ogre might just have my single favourite soundtrack of any game. This week, I present the hero’s theme, appropriately heroic. Enjoy!
- Catherine the Great: Portrait of a Woman, by Robert Massie (non-fiction). Finally finished after several months. Good book! Perhaps better in its first half, which deals with Catherine’s life before taking the throne — as the title suggests, the emphasis is definitely on Catherine the person rather than on Catherine the ruler. Recommended for fans of Europa Universalis 4.
- Iron Kingdom: The Rise & Downfall of Prussia, 1600-1947, by Christopher Clark (non-fiction). A dense political history comprising a chronological narrative (interesting) broken by the odd thematic chapter (rather dry). I’m about halfway through, and so far, so good.
- Sagittarius Rising, by Cecil Lewis (non-fiction). Another book I finished long after I began, this is the beautifully written memoir of a WW1 British fighter pilot, containing some beautifully poignant moments — at one point, the author recollects his mother making him sit for a new photo before he went off to war, so she’d have something to remember him by if he never came back. (Happily, the author lived on to a ripe old age; he wrote this book in the 1930s.) A brief coda deals with his post-war career trying to establish aviation in China.
- The Mechanical, by Ian Tregillis (fiction). Clockpunk fantasy set in a world where the Netherlands invented and enslaved clockwork robots, then used their new toys to dominate the world. It’s a dark, entertaining read; I think I preferred the author’s earlier Milkweed Triptych, but this is worth a look if the premise interests you.
- Wyrd Sisters, Witches Abroad, and Lords & Ladies, by Terry Pratchett (fiction). The delightful adventures of three witches: stern, practical Granny Weatherwax; bawdy old Nanny Ogg; and idealistic young Magrat, as they romp through skewed versions of fairy tales and Shakespeare. I’d rank these amongst Pratchett’s better novels, due to their humour (Witches Abroad is especially hilarious) and engaging cast. If I had to pick one, it would be Lords & Ladies, which is the best plotted and has my favourite “character moment” of the three. Highly recommended to fantasy fans!
- With Bloodborne and Pillars of Eternity released to glowing reviews, it’s been a big week for RPG fans. My link of the week is this excellent interview with Hidetada Miyazaki, creator of Bloodborne and the Souls games. Did you know that it was Ico, of all games, that inspired him to become a game developer?
- A look behind the scenes at Paradox development (while the article contains some new screenshots of HOI4, its focus is on process rather than any individual game).
- I don’t think I’ll ever play Vietnam ’65; all the same, Rob Zacny and Tim Stone make it sound fascinating and unique.
I cannot believe that in almost three years of Musical Mondays (how time flies), I have never presented this song. It’s the first battle theme heard in Final Fantasy Tactics – arguably it’s the signature battle theme of FFT. Unfortunately, there has never been an orchestrated or remastered version of the FFT soundtrack; the song below is what you would hear in the original Playstation or PSP game. Enjoy!
After 100 turns, I threw in the towel on my attempt to save the Western Roman Empire. The legions, and my treasury, had finally reached their limit. The barbarians never stopped flooding in, from the north, east, and the hitherto quiet south. City after city had gone up in flames. The Roman Empire was dying by a thousand cuts, and there was no more point in slogging on.
I had a great time.
My first city made as much sense as a noodle-bowl.
At one point, I went nuts building high-rise apartments without ensuring adequate road access. The result was a mess. Commuters clogged the roads. Fire engines, delivery vans, garbage trucks, and even hearses couldn’t get in. Burnt-out buildings, rubbish and dead bodies accumulated. I had to demolish much of that district and build it all over again.
I learned my lesson. Sterling Park, my new high-density district, would be a marvel of urban design. Before the first resident moved in, I ensured all my infrastructure was laid out. New subway lines connected Sterling Park to the rest of my city (and let residents move from one end of the district to the other). Parks and gardens provided green space. A new freight train ensured that the shops could receive goods. I even built a new university campus — my existing one was all the way at the far end of the map. The towers went up. The citizens moved in — and loved it. The land value shot up. I was delighted.
- Sid Meier’s Starships is now out, and reviews are mixed. Apparently, it places a bit too much emphasis on the “light” part of “light strategy”; I will probably give it a miss.
- The developers of Endless Legend are planning a new free update, to be followed by an expansion pack in April.
- Another new expansion has been announced for Age of Wonders 3. It will add the Necromancer class and two new species, the Frostlings and the Tigrans,
I discovered Terry Pratchett when I was a teen.
I knew of him before then. I spent a lot of time in bookshops, haunting the fantasy & science fiction aisles, and the garish, glorious covers of his books stood out. I think I even played one of the spin-off adventure games. It wasn’t until The Last Hero, released in 2001, that I actually read one of his books. I’ve been a fan ever since.
Pratchett was very funny. I still laugh when I think about the unhygienic frying pan (containing one single nutrient, crying because it was all alone). As observed in many obituaries, he was also remarkably humane. Fantasy and science fiction are packed with unreasoning monsters — “always chaotic evil”, in the old parlance of Dungeons & Dragons. Not Pratchett. Everyone in his novels is a person: sometimes good, sometimes bad, sometimes bigoted or stupid, never mindless. Sometimes, Pratchett played this for laughs, as with vampires who’ve given up drinking human blood. Sometimes, it could underpin an entire story, as in the case of troll vs dwarf racism. And his talents extended beyond Discworld. Readers of this blog might be interested in Only You Can Save Mankind, a clever riff on Wing Commander (and video games more generally). What happens when the aliens decide they’ve had enough of being slaughtered by the player?
Individual Pratchett books were hit or miss. As a whole, his work was great. If asked to pick favourites, I would name two from Discworld: Guards! Guards! and Night Watch, written thirteen years apart. Both star the same character, veteran policeman Sam Vimes. When we meet Vimes in Guards, he’s a pathetic drunk, worn down by a thankless, dangerous career; amongst other things, Guards is the story of Vimes rediscovering his duty. Guards isn’t very deep, and it doesn’t delve into the serious themes that the later books do. It’s also, for me, the single funniest thing Pratchett has written, spoofing everything from secret societies to heroes who always win when the odds are a million to one. Night Watch, in which an older, tougher Vimes finds himself caught up in a revolution, is a different beast — topical, in light of the last few years, and far more serious. The Vimes of Night Watch wears a lilac to commemorate fallen friends; I thought it would be appropriate to use a picture of a lilac to accompany this post.
We are the poorer for Pratchett’s death. I find myself thinking of his take on the afterlife, and specifically, what happens (spoiler warning) to an old schoolteacher who tags along with a group of ageing barbarians. The deceased barbarians can look forward to Valhalla, the teacher knows, but he’s rather surprised when after dying a hero’s death, the Valkyries carry him away to the barbarians’ afterlife. I’m sure the Muses themselves would have showed up for Pratchett.
This week’s song is another of my favourites from Grim Fandango. It’s possible to miss it entirely — it plays in one teensy, tiny, optional room — and that would be a shame. It’s so great that I lingered to listen. Enjoy!
Note: I’ve decided to change the format again – the site’s been lagging, and I suspect this because there are too many videos on the front page. Click through for the video.
This has been a great few weeks for strategy gaming; we’ve seen the launch of Total War: Attila (very good) and Homeworld: Remastered (on my ‘to play’ list), and Cities: Skylines and Sid Meier’s Starships are imminent. I’ve been playing a review copy of Skylines, so keep an eye out for my thoughts.
In this week’s links:
- Here is a great Hearts of Iron IV preview from Rob Zacny at PCGamesN.
- Oreshika, a Vita RPG high on my watch list, has released to generally positive reviews. Its premise is unique and intriguing – you command a clan with fixed lifespans. They’re born, they adventure, they gain experience, they die, they pass their abilities and heirloom items onto their kids. This sounds about as close as JRPGs will get to XCOM (and Training Roulette) – I plan to pick this up.
- Still on the subject of JRPGs, here is a retrospective of Tri-Ace — the studio that developed one of my favourite series, Valkyrie Profile. Now that Tri-Ace has been acquired by a mobile games developer, I guess I can finally bury my dreams of Valkyrie Profile 3
- A love letter to Grim Fandango‘s Rubacava (spoiler warning).
- An Elephant for Aristotle, by L Sprague de Camp (novel) A troop of horsemen from Alexander the Great’s army transport an elephant from India back to Greece. Unfortunately, this is one more historical novel whose premise is better than its execution. A long way from the author’s best book; it could really have done with the humour and charm that characterise his speculative fiction.
- Girl Genius (webcomic) – For the last couple of weeks, I’ve binged on this long-running “gaslamp fantasy”, whose heroes inhabit a world where seemingly every mad scientist trope is true (at one point, two characters agree that the best way to cure a third is to kill him… and then bring him back to life); the heroine herself is the heir to the maddest, baddest scientists there were. GG is colourful, imaginative, and often funny. It also labours under the weight of a rambling plot, with a new complication or cliffhanger every few pages. I suspect part of the problem is that GG is an ongoing, serialised work, and hence not constrained by the need for concision! Still, worth a look for speculative fiction fans.
War has come to Rome.
Lands that were Roman for centuries are now desolate or in enemy hands. Northern Spain and the tip of Italy are smoking rubble. The empire’s leading general, Stilicho, is dead with all his army — though they managed to take Alaric, King of the Visigoths, with them. While the legions can notch up the odd victory, the stream of enemies seems endless.
And yet, all is not lost. Sacrificing the frontier bought me fifteen or twenty turns to pour every coin into rebuilding the Empire’s economy — its farms, cities, and waterworks. When a legion is mauled, I can afford to raise a new one; I think I can replenish my ranks faster than the barbarians can replenish theirs. Let us see who lasts longer.
29 turns into the game, the Western Roman Empire is battered, bleeding — and so far, unbroken.
Welcome to Total War: Attila. I expected a tough, fair challenge, and so far, it’s delivered. The Western Empire begins in crisis — its treasury is bleeding, its people are restive, and it’s surrounded by enemies. I’m still surrounded by enemies… but I’ve staunched the bleeding. With the right strategy and a bit of luck, I can see how I might be able to dig myself out. And I think that by avoiding mistakes, I could have done better still.
As this suggests, Attila is much better than its predecessor Rome 2 was at launch. So far, I have suffered one crash; annoyingly, this came right after I won a battle. Other than that, Attila seems polished and stable. The AI is shrewd and aggressive — perhaps a little too aggressive. Multiple AI factions have ignored nearer prey in favour of dogpiling me; I’m trying to defend Spain against three stacks that sailed all the way from the British Isles!
At this stage, I’d say Attila is very good. The caveat is that I’ve only experienced the early game, and only tried a single faction – the Western Empire. If the rest of the game lives up to the start, I think it’ll be one of the stronger entries in the series.
Appendix: starting tips
At the start of the game, the Western Empire has too few legions and too much frontier to defend. As such, the standard opening seems to beabandoning swathes of the Empire and falling back — sometimes all the way to Italy.
My strategy was somewhat less extreme. I pulled back to the shores of the Mediterranean – Spain, Italy, and southern Gaul. (I did not raze entire settlements behind me, as that increases unrest. I just demolished buildings instead.) Putting every penny into the economy seems to be key; otherwise the funds just will not exist to support a military buildup. If necessary, demolish buildings that cost upkeep.
With hindsight, I think I was a bit too hasty to fall back. What I should have done was combine several of the understrength Roman armies, then squash my smaller enemies early on, before they could join forces. That would solve my current problem — too many enemies! It would also be less gamey, and make it more feasible to hold the original frontier.
Whatever you choose, good luck, Imperator.
Welcome to the final instalment of my Let’s Play of Shogun 2.
Previously, I stood on the verge of Shogun 2’s endgame — “realm divide”, in which most of Japan joins forces to stop the player. My armies were ready. My treasury was bursting. And so, I resumed the offensive after a long period of peace. Here is the situation, shortly before the end of Part 2:
In the east, my armies had just won their first victory against the Hatekayama clan (green). In the west, I was at peace; I shared my border with an allied clan, the Imagawa (grey), and a former ally, the Jinbo (light blue). Further west, past the Jinbo and Imagawa, was the single largest computer player: the Otomo clan (blue, also my ally).
Once I resume the game, Takeda Shingen and his son Nobushige lead my eastern armies against the Hatekeyama’s remaining force.
In honour of the Grim Fandango re-release, I present one of my favourite tracks from the original. Enjoy!
Matchsticks for my Eyes is pleased to present the latest guest post by Rachel “frogbeastegg” McFadden, author of Frogbeastegg’s Guides to Total War. Rome II has smartened up considerably since its release; the article below discusses its add-on campaigns.
I have seen a lot of people asking about the various DLC campaigns for Total War: Rome II lately. Here’s a brief run-down of them all, in order of release.
Caesar in Gaul
Caesar in Gaul is my current favourite out of the Rome II campaigns which I have played.
This is the smallest scale out of all of those available. The map is a very zoomed-in version of France with a bit of Germany, Italy and Britain on the edges. The map comprises of around 50 cities in total, so it’s more than capable of portraying the geography of the area. The victory requirements are low at only 28 cities for victory instead of the more usual 50. The smaller scale makes the map very intimate, and each new advance feels like a good step forward. The map is the most Shogun II-esque in terms of providing choke-point geography and interesting routes.
Caesar in Gaul is small in scale in terms of faction variety as well; it’s Romans versus Gauls with a smattering of Britons and Germans. If you do not enjoy fighting against lots of Gauls you will hate this because most of the factions on the map are, unsurprisingly, Gauls. Playable factions include Rome, Suebi, and two Gaulish factions. Not the Britons, disappointingly; I’d have liked to go fully Reverse-Caesar and this is the one area where I feel let down by this DLC.
Special mention needs to go to the season system; the version seen in the other campaigns is a watered-down version of Caesar in Gaul‘s. Winter? It hurts. Set foot outside of your cities when the bad weather arrives and you will take losses as you march. Spring, summer and autumn all have interesting, if less pronounced, effects. You need to be aware of the time of year and plan for it in a way which the Total War series has never previously asked of the player.
The research system is has a small yet nice modification: you can buy half of the techs for immediate bonuses. It adds a third choice into the spending decisions and in my opinion that makes the strategy portion fly in a way which the others do not. Do I want to build new units, new buildings, or get a useful tech? The economy is quite reasonable on hard mode too, not too restrictive and not overly generous. I recommend building lots of farms and farm boosters because trade is less of an option.
History buffs may appreciate the little quotes from Caesar’s Gallic Wars which appear throughout the campaign.
Note: there is no civil war in this campaign. It is disabled. Instead you will encounter something similar to Shogun II‘s realm divide once your imperium grows high enough. Either the Romans will send Caesar massive reinforcements, or the Gauls will band together to throw you out. For this reason a lot of players consider this to be one of the hardest campaigns.
This campaign also makes three new barbarian factions playable in the Grand Campaign, the Nervii, the Boii, and the Galatians.
Hannibal at the Gates
If Caesar in Gaul is a small campaign, this is a medium-sized one. The geographic area of the map is considerably larger, although there are only a few more cities on the map. The range of factions is larger, and there are more cultures represented. At 50 cities, the victory requirement is midway between Caesar in Gaul‘s and the average faction’s Grand Campaign goal.
Hannibal at the Gates does not have any particular stand-out features of its own so it mostly plays like a smaller version of the Grand Campaign. That makes it easier to know what to expect if you’ve played Rome II already. If you want a smaller, faster-to-finish version of that, then Hannibal is an excellent place to look.
Carthage and Rome both have access to extra legions above the normal cap; if I remember correctly, it’s 2 more each. This makes them more dangerous and helps set the stage for a show-down with a mighty foe.
Diplomacy is relatively pre-set. Rome and Carthage are locked into perma-war, and each have allies assigned at the start. The allies can and will desert their masters, and sometimes change sides if they are hurting badly enough. There can be no negotiation between the Big Two, however. No truces, no temporary trade, nothing; Carthage (or Rome) must be destroyed!
There seems to be an element of luck to the difficulty of this campaign. Depending on what the AI does you will either have a hard fight on your hands, or the main enemy will fail to grow in pace with the player. I suspect that this campaign’s AI is more vulnerable than usual to patch changes. I had an enjoyable, challenging game as Carthage facing an aggressive Rome and an increasingly fraught Spanish situation. I couldn’t get my hands on enough money or manpower to meet my ideal needs until the final third of the game. Conversely, my Rome campaign, also played on hard difficulty, was a complete cakewalk from start to end. I had money overflowing my coffers from turn 1 and that fuelled everything else, although I admit that this might be due to my choosing to disband my starting mercenaries and thus double my income right off the bat. The two Spanish factions reportedly have a tougher time, and Syracuse is considered the most difficult faction of the selection.
This campaign makes two Spanish factions and Syracuse playable in the Grand Campaign.
Imperator Augustus is the FreeLC (as CA call it) campaign which came with the Emperor Edition. If you own Rome II, you own this. It’s basically the Grand Campaign with fewer but larger factions at the start, a few tweaks to city placement on the campaign map, slightly different technology, a different diplomacy set-up, and inevitable war between the assorted Roman factions. Fine, fun, very large in scale and breadth. Huge and time consuming. I have not finished a campaign in it yet, although I have one in progress as Pompey’s Rome.
Wrath of Sparta
This is the newest DLC and I have not had the time to play much of it yet. It’s an interesting twist on the formula … more deliberate, I suppose you could say. Things like recruiting take longer than usual, and as a result each decision carries more weight than normal.
Like Caesar in Gaul, the map is very zoomed-in and geographically intimate. Seasonal gameplay is implemented once again, as is the ‘end-game challenge’, this time in the form of a Persian invasion. Capturing the major factions’ capitals will impose a large diplomacy penalty on the player, so expansion needs to follow a different pattern to the usual “I’ll expand outwards and keep my borders secure, killing one opponent at a time.”
Proviso: you must like hoplite v hoplite warfare. If you find that too slow and static, you will hate this campaign unless you auto-calc all of the battles. Unit types are at their most limited in Wrath of Sparta; hoplites, light cavalry, assorted skirmishers, and that’s pretty much your lot unless you hire mercenaries from the northern areas of the map. The DLC’s store page info boasts of 50 new units; be aware that most of those are minor tweaks on existing units.
As promised, here are photos I took of The Art of Total War.
Here is the table of contents. The book focuses on three branches of the Total War family — Shogun 1 & 2, Empire & Napoleon, and Rome 1 & 2. There is less on Medieval & Medieval 2, and less still, a bare few pages, on Attila and the spin-offs (Battles, Arena).
After the disappointment of Beyond Earth, early videos of Sid Meier’s Starships are a bit more encouraging. Start with this overview (skip to about 33 minutes in):
Then watch this video (complete with Sid in Starfleet cosplay) for a more in-depth look at gameplay:
This preview contains a bit more information.
In other news:
- Still in space, here is a preview of Homeworld Remastered.
- Not having an N64, I missed The Legend of Zelda: Majora’s Mask when it first came out. This review of the new 3DS version doubles as a retrospective.
- USGamer lists the essential last-generation console RPGs. It’s a good list, with the proviso that it excludes portable games — my one addition would be The Last Story (for Wii; my writeup here). Including portables, I would add several excellent PSP games — Tactics Ogre, Valkyrie Profile: Lenneth, and Final Fantasy Tactics: The War of the Lions.
- Previews (PCGamesN, RPS)are popping up for Act of Aggression, the upcoming RTS from Wargame developer Eugen Systems.
- A retrospective of Deus Ex: Human Revolution. My take would be: disappointing narrative, great aesthetic, great fodder for a Ghost in the Shell fan, very good overall experience. I even enjoyed the boss battles!
- The real XCOM underground base?
Welcome back to my Let’s Play of Shogun 2.
When we left off, my Takeda clan controlled a modest slice of Japan, to the north and west of modern Tokyo. To the east were my enemies: the Satake and Satomi clans. Further north were my old foes, the Uesugi clan; an uneasy peace prevailed between us, ever since I crushed their last invasion attempt.
My previous victory against the Satomi in Part 1 gave me a window of opportunity. and so, my first order of business is to march east. Takeda Shingen, lord of the clan, is off on another frontier. Command falls to his two brothers: Takeda Nobushige in the north, leading his army out of North Shinano province, and Takeda Nobukado in the south, crossing the river from Musashi.
If you played PC strategy games during the mid-2000s, this (oddly named) song will bring back memories for you. Enjoy!
I’ve been juggling several games, lately. On the PC, the run-up to Attila‘s release has seen me replaying older Total War titles: Shogun 2 for my Let’s Play (Part 2 coming soon!), Shogun 2: Fall of the Samurai, and Napoleon: Total War. And happily, I’m enjoying Fall of the Samurai and Napoleon a bit more this time around.
On the Vita, I’m a little way into the original Suikoden (pretty decent), Grim Fandango Remastered (still delightful), and Rogue Legacy (courtesy of Playstation Plus). I don’t think you could go wrong with these if you enjoy their respective genres.
In this week’s links:
- The Janissary Tree, by Jason Goodwin (novel). Great concept – detective novel set in 19th century Ottoman Istanbul/Constantinople. Somewhat patchy execution; the resolution of the central mystery is contrived even by the standards of the genre. I think it works best as a love letter to a vanished world.
- The Classical World: An Epic History from Homer to Hadrian, by Robin Lane Fox (non-fiction). I want to like this book, yet I can’t make much progress. It feels… detached, perhaps a consequence of trying to cover so much ground. Oh, well, I’ll soldier on.
- Catherine the Great: Portrait of a Woman, by Robert Massie (non-fiction). Now this is more like it. The first few chapters bring the young Catherine and her world alive; I look forward to consuming more! Worth a look for Empire: Total War and EU4 fans.
- Lest Darkness Fall, by L Sprague de Camp (novel – the first Amazon link goes to my paperback edition. There also looks to be a newer Kindle omnibus). A time traveller journeys back to Ostrogothic Rome, on the eve of the Dark Ages. Luckily, he just happens to have the historical knowledge to turn the tide. I’ve enjoyed this alternate history romp since I was a teen; it’s clever, funny, and the characters are a blast. Clearly, the author was having the time of his life! Here is a more detailed writeup.